
This devlog is a little different.
While the developers work on some very important, very unglamorous backend systems, Niko is taking us behind another part of building Stay Dead: our indie game community.
From a chance encounter at GDC and a suspiciously effective prize wheel to detailed playtests and narrating these very devlogs, this is the story of how one player slowly became part of the rebellion.
How Niko first discovered Stay Dead at GDC
The extremely sophisticated recruitment strategy involving free pins
Why seeing the messy side of game development kept him around
How playtesting turned into actively trying to break the game
What it’s like becoming part of an indie game community while the game is still being built