Challenge the endless Dungeon!
The ver0.773.0 update is scheduled to take place.
We will proceed with the update as soon as the review is Complete.
ver0.773.0 Update Notice
1. Balance Patch
2. New Content
- Side Chapter: Underground Tomb
- Opal & Onyx Phase 2
3. Improvements
4. Bug Fixes
5. Notice regarding iOS ver0.772.1 update delay and ver0.773.0 update
6. Issues occurring in ver0.773.0
1. Balance Patch
1. Ronin Rework
Stats
(Existing) CRIT Chance 10%
(Buff) CRIT Chance 20%
Level 30 Trait
Waterfall Slash
(New) Waterfall Slash applies the Effect of the Main Weapon's attribute and Tag .
(New) In the drawn sword state, Waterfall Slash's Damage and Range each Increase by 100% .
(Nerf) The base Waterfall Slash's Damage and Range decrease by 25%.
(New) Quick Sword
When performing a Dash Attack, Waterfall Slash activates immediately.
If the Dash is fully charged, the Range of Waterfall Slash activated with the Dash Attack Increases by 50% .
(New) Blood Moon
Blade Gauge Cost 50% decrease.
Double Slash
(New) CRIT Chance 2x Increase.
Gale
(New) Dash Cooldown 35% decrease.
Fight the Foes
(Existing) Blade Gauge Recovery 1 when Enemy Defeated
(Buff) Blade Gauge Recovery when Enemy Defeated 2
Ravenous Arcane Blade
(Existing) Blade Gauge Recovery 1 when Enemy Defeated in Battojitsu state
(Buff) Blade Gauge Recovery when Enemy Defeated in Battojitsu state 2
Successive Battojitsu
(Existing) Dash Acceleration -25%, Max Dash Count +1
(Change) If an Enemy is Defeated with a Dash Attack or Waterfall Slash, the next Dash starts at Max Charge state.
Developer Commentary
The existing Successive Battojitsu only adjusted Dash Acceleration and Max Count, which caused it to overlap in role with other Dash Traits. Additionally, there was no effect to lead into the next attack even when an Enemy was Defeated with a Dash Attack, making it difficult to induce successive attacks as the Trait's name suggests.
After the revamp, we changed it so that if an Enemy is Defeated with a Dash Attack or Waterfall Slash, the next Dash starts at Max Charge, strengthening the flow of continuing Dash Attacks while Defeating Enemies in succession.
Proficient Battojitsu
(Existing) Dash Acceleration +10%
(Change) Dash Charge SPD +100%
Windwalker
(Existing) MOV SPD +10% for 3s when using Dash
(Change) Max Whirlwind Stacks when Dash is fully charged +3
2. Soul Eater Rework
Forbidden Ascension
In the Ascension options, a special rank of Ascension that appears with a very low Chance. 입니다.
When Forbidden Ascension appears, it will replace one of the existing Ascension options.
※ Forbidden Ascension is not displayed in the Ascension Codex by Rank.
Level 25 Effect
(Existing) Each time you perform Ascension, ATK SPD and Attack Power each Increase by 2%.
(Nerf) Each time you perform Ascension, ATK SPD increases by 1% , and Attack Power increases by 2%.
Level 30 Trait
Great Existence
(New) Get 3 Ascension Refreshes.
Stellar Souls
(New) The Chance of Forbidden Rank options appearing becomes 2x .
Awakened Legacy
(Existing) Additional Ascension count +1 upon entering Dungeon
(Buff) Additional Ascension count +2
Paths Within the Fog
(New) The Chance of Forbidden Rank options appearing becomes 2x .
Dominion of the Bound Souls
(New) For every Soul currently Retained, Attack Power Increases by 1.5%.
The Guide
(Existing) Every 4 Ascensions, 1 option will appear at Rare Rank or higher.
(Buff) Every time you perform 3 Ascension, 1 option will appear at Rare Rank or higher.
Innocent Soul
(New) EXP gained upon Enemy Defeated +25%
Metamorphosis
(Delete) Every time you perform Ascension, you gain 1 Ascension Refresh, which can be Retained up to a Max of 3 times.
(New) EXP gained upon Enemy Defeated increases by 100%.
(New) Ascension Refresh cannot be used, and one of the displayed Ascension options will be Auto Selected randomly.
(New) Once all Acquirable Ascension cards are obtained to their Max stage, you can no longer Get EXP.
Developer Commentary
The existing Metamorphosis was a Trait that provided reroll opportunities the more you repeated Ascension, allowing you to Get your desired Ascension more Quickly. However, as it had relatively low utility among the branch Traits, we have implemented improvements.
Some of the existing Effects have been moved to basic Traits to maintain additional selection opportunities. In exchange, the Metamorphosis node can no longer receive those effects, but has been Changed to include a New Effect that greatly increases EXP upon Enemy Defeated to allow for faster Ascension. However, to ensure that Growth concludes once all Ascension cards are completed, we designed it as a high-speed Growth-type Trait where no additional EXP can be obtained if there are no more Ascension options to Get.
Chrysalis
(Existing) Every time you perform Ascension, ATK SPD and Attack Power each Increase by 2%.
(Nerf) Every time you perform Ascension, ATK SPD increases by 1% , and Attack Power increases by 2%.
Ascension
Dash: Massacre
(Existing) Every 0.5s, 1 Dash Charge is consumed to enhance the Dash.
(Nerf) Every 0.5s, 1 Dash Charge is consumed to enhance the Dash. You can Charge a Max of 5 times per single cast.
Endurance: Strength
(Existing) Every time 1 Soul is consumed, Attack Power +5% for 5s
(Nerf) Attack Power +5% for 5s every time 1 Soul is consumed (Max 6 Stacking possible)
3. Doppelganger Rework
Level 30 Trait
Black Shadow Flash
(New) When all Mu-yeong-geom stacks are consumed, every 1s for 5s Unstable Shadow is generated 1 by 1, for a total of 5 Generation
Developer Commentary
Black Shadow Flash is a Trait that immediately activates Mu-yeong-geom at max stacks and increases ATK SPD and MOV SPD to consume stacks Quickly, but previously there was no separate Reward to continue the Shadow Chain after all stacks were used. This added Effect converts the consumption of all stacks into a follow-up offensive by Unstable Shadow that lasts for 5s, designed so that the fast attack rhythm of Mu-yeong-geom does not break along with stack consumption.
Curse Killing
(Nerf) Curse Skill Damage 50% reduction
(Existing) Unstable Shadow uses Mu-yeong-geom with 30% Damage ratio
(Buff) Unstable Shadow Full Damage ratio uses Mu-yeong-geom
(Existing) Shadow Generation is Unavailable with Mu-yeong-geom cast by Unstable Shadow
(Nerf) Shadow and Curse activation Unavailable with Mu-yeong-geom cast by Unstable Shadow
(Existing) Unstable Shadow Generation at the location every time a Curse Skill is activated (1s Cooldown)
(Buff) Unstable Shadow Generation at the location every time a Curse Skill is activated (Cooldown Deleted)
Developer Commentary
Previously, Curse Killing could generate Unstable Shadow through Curse, but the Shadow's Damage contribution was low, so the performance of Unstable Shadow being placed when activating Curse Skill was insufficient. In this rework, instead of decreasing Curse Skill Damage, it has been adjusted so that greater Damage can be dealt by utilizing Unstable Shadow and Mu-yeong-geom. Rather than using Curse as a direct main dealing method, it has been Changed so that generating and utilizing Shadows becomes the core gameplay of Curse Killing.
Yeong-jeuk-ah
(Existing) Mu-yeong-geom Damage +50% Increase
(Change) Mu-yeong-geom Damage +70% Amplification
(Existing) For every +1% excess ATK SPD, Shadowless Sword Damage is amplified by +1%
(Change) For every +1% ATK SPD, Shadowless Sword Damage +2% Amplification
Poison Art
(New) Poison Acceleration +50% Amplification
Blood Strike
(Existing) Add Bleed Tag to Shadowless Sword Damage, and Bleed Damage +50% Increase and Bleeding Synergy +1
(Change) Add Bleed Tag to Shadowless Sword Damage, and Bleed Damage +25% Amplification and Bleeding Synergy +1
Pervasive Poison
(Existing) For each Main Skill Equipped or Retained, Poison/Bleed Damage +5%
(Buff) For each Main Skill Equipped or Retained, Poison/Bleed Damage +10%
Formless True Sword
(Existing) Add Physical and Melee Tags to Shadowless Sword Damage
(Buff) Add Physical and Melee Tags to the Attack Damage of Shadowless Sword and Unstable Shadow Physical, Melee Tag Addition
Phantom Chain Strike
(Existing) Generate Unstable Shadow when Enemy Defeated (1s Cooldown)
(Change) When performing a Dash Attack, Generate Unstable Shadow (Cooldown Removed)
Shadowless Burst
(Existing) When attacking with Shadowless Sword, Main Skill Activation Chance +15%
(Buff) When attacking with Shadowless Sword, Main Skill Activation Chance +25%
Black Shadow Poison Break
(New) When attacking with Shadowless Sword, for 1s, Poison Acceleration +100
Seven Kills Blood Shadow
(Existing) During Shadow Total Attack, the last Shadow grants 7 stacks of Bleed
(Buff) Shadow Total Attack All Shadows each grant 7 stacks of Bleed
Gunner
Shotgun - Modified Drone
(Existing) When equipped, the Modified Drone fires 1 Projectile per shot and consumes 1 ammo.
(Buff) When equipped, per shot 3 Projectiles are fired simultaneously and consumes 1 ammo.
Sentry Gun - Mortar
(New) Additional effects are now granted to the Mortar depending on the equipped Weapon.
Pistol : The first shot after installing the Mortar is enhanced, increasing Damage and Size by +50% Increase
Sentry Gun - Minigun : ATK SPD +50% Increase for 3s after installing the Mortar +50% Increase
Sentry Gun - Flamethrower : The Damage of the first shot after installing the Mortar is 1000% and grants Burn (Followed by a 3s delay)
Shotgun : Upon the first shot after installing the Mortar 3 shots are fired simultaneously
Golden Gun : Enhances the Mortar during the Weapon Skill Continuation time, granting additional Golden Gun explosion Damage
Wandering Mercenary
Poison Wine Cask Bacchus
(New) The Poison skill Poison Chance is fixed at 100%
(Delete) Consuming 5 Red Dog stacks within 5s changes the state to Hangover.
(Delete) Upon a successful counter, Intoxication stacks decrease by 40.
Level 30 Trait
Skillful
(New) Per 1 stack of Wrath, [Wrath Enhancement Effect] is applied.
Attack Power amplified by 2.5%
MOV SPD +1.5%
ATK SPD +3%
Dash Cooldown Recovery +8%
Red Dog Duration 5% decrease
Max 7 Stacking, Duration 5s
Crimson Slash
(Original) During charging, 1s consumes 1 Red Dog stack to enhance stage
(Buff) During charging, 0.7s consumes 1 Red Dog stack to enhance stage
Ronin
Resonance Blade
(Original) Damage and Size increase by 120% per 1s of Flash Slash charging
(Change) Flash Slash charging Damage 12% and Size 6% increase per 0.1s
(Original) 65% Cooldown Recovery upon hitting Waterfall Slash
(Nerf) 45% Cooldown Recovery upon hitting Waterfall Slash 45% Recovery
Developer Commentary
With the addition of the Ronin's new core Trait 'Quick Sword', it is now possible to use Waterfall Slash up to 2 times with a single Dash. Due to this effect, the efficiency of Cooldown Recovery has been adjusted.
Dragonian
Scorch
- Removed obsolete tooltips from the effect Descriptions displayed in the tooltip.
(Delete) If Stacking exceeds 20, Scorch's Damage per second increases by 5%.
※ Dragonian Characters are designed to have stronger Attack Power related effects than other Characters, but are also designed to receive reduced Skill Damage to balance this.
However, as there is currently no way to clearly Confirm this information in-game, we plan to improve this by adding relevant details to the tooltips in the future for better Clarity.
Level 30 Trait
Dragon Sovereign of the Sun
(Original) Mana gain increases by +100%, and the Increase Amount decreases by 20% per Dragon Communion Owned.
(Change) Recovers 1 Mana every 1s.
(Original) Consumes 1 Dragon Communion every 30s during Awakening, and the consumption interval decreases by 5s per Dragon Communion In Possession. (Min 5s)
(Buff) Consumes 1 Dragon Communion every 30s during Awakening.
High RollerFlush
(Existing) Weapon Skill ATK 100%
(Buff) Weapon Skill ATK 120%
Level 30 Trait
Seventh Draw
(New) Additional Luck 1% per Move Shot Firing Speed +0.5% (Max 50%)
Quick Loading
(New) The final shot of Dash Shot is fired with a Special Bullet
d20
(Existing) Every time you discard High Roller’s Dice, the Min and Max stats of that Artifact each Increase by 10%.
(Buff / Nerf) Every time you discard High Roller’s Dice, the Min and Max stats of that Artifact each 20% Increase.
※ This change has already been applied in the ver0.772.0 update, but we ask for your understanding as it was not mentioned due to an omission in the Notice.
2-1. New Side Chapter 'Catacombs' Release
It is an ominous place where the corpses of those who were Executes in the Prison Camp were discarded, rolling down into the dark and deeper underground. A suspicious-looking character located somewhere in the Prison Camp can be used to enter.
The Monsters inside the Catacombs have higher HP compared to the Prison Camp and consist of a wider structure than existing areas.
Since you can Get more Silver Chests and more Goods throughout the area, be careful not to lose your way and look for the Exit.
※ Entry Requirements
- After the ver0.773.0 update, in The Ancient City of Grandfel,Defeat Opal & Onyx 1 time
※ The Side Chapter consists of one massive map, featuring stronger Monsters and more Silver Chests than existing areas. While In Progress, you will encounter a mid-boss stronger than the mid-bosses of existing chapters, and once you Clear the Side Chapter, you will Move to the front of the existing chapter's Boss room.
2-2. Opal & Onyx Phase 2
The Wrath of Opal & Onyx has exploded. They now return even stronger, inheriting the power of the fallen sisters.
Meet the even more powerful Opal & Onyx!
3. Improvements
Ronin
- Improved Resonance Blade related effects.
Improved Basic Attack effects during Resonance Blade draw.
Improved Resonance Blade Light Flash charging effects.
Added Resonance Blade Light Flash max charge effect.
Event Hub
- Improved the Mission UI so that all available rewards can be received when clicking the Claim button for individual missions.
Controls
- Improved the controls so that the Assassin's Dash and the Ronin's aerial attack can be controlled with arrow keys. Now, when using arrow keys, the Dash or aerial attack will be cast in that direction.
Text
- Blessed Moon Mirror Fixed a missing tooltip translation regarding the 25% chance to trigger Divinity Ray when the Divinity Main Skill hits.
- Updated the tooltips for Collection Conduction, Combustion, and Frostbite to match the current Effect.
Gameplay
- Improved Soul Stone and Prayer Stone to be obtained immediately, similar to how Rift Stones are obtained.
- Improved the Teleporter UI so that you can Select a teleporter by clicking its icon on the minimap.
Boss Rush
- Adjusted the multipliers between each Character to match the balance adjustments.
4. Bug Fixes
Slayer
- Weapon Diablo Fixed an issue where the sword aura Damage Increase effect per Enhancement level was not being applied.
- Fixed an issue where Rune effects were being applied to the Slayer's Blood Whirlpool.
Gunner
- Fixed an issue where the Mortar turret would not attack Nikella in Phase 1.
- Fixed an issue where Sentry Gun - Minigun bullets would disappear upon hitting the floor or walls.
- Fixed an issue where Cooldown decrease and Count Increase Rune effects were not being applied to the Gunner's Modify Drone.
Hunter
- Fixed an issue where the Hunter's auxiliary arrows could not trigger the effect of the Collection Cursed Claw.
- Weapon Frost Queen Fixed an issue where the Weapon Skill Count Increase Rune effect was not being applied.
Ronin
- Fixed an issue where the Character would intermittently darken when casting Waterfall Slash while using the Blood Moon Skin.
Summoner
- Fixed an issue where the Damage dealt by the Summoner's Contract Summons was not being reflected in the Statistics.
Doppelganger
- The effect of Shadowless Sword Damage +10% per Katana Trait Level was actually being applied as a +10% increase to the Shadowless Sword's base Damage, so the tooltip has been updated to reflect the actual application method.
Nana's Shop
- Fixed an issue where the Rune Shop page UI was displayed abnormally at intermittent intervals depending on the device environment.
- Fixed an issue where it was possible to purchase rerun Skin products even if the Gunner Skins Cybernetic Gunner and Maid Thorns Gunner were already Retained.
Rune
- Fixed an issue where it was possible to Get other Runes when canceling a Rune Get while the internet connection was disconnected.
- Fixed an issue where Runes were incorrectly recognized as being Equipped when logging in to a different account while a Rune was Equipped.
Sin Points
- Ring of Pride - Above Fixed an issue where the Collection options did not appear when touching the option to skip.
NPC
- Fixed an issue where some NPCs would fall below the terrain when disappearing.
Boss
- Opal Fixed an issue where the death animation did not function normally.
- Opal & Onyx Fixed an issue where some patterns would overlap.
- Onyx Fixed an issue where players could die because the attack hitbox remained active while the Onyx death cutscene was playing.
5. Notice regarding iOS ver0.772.1 update delay and ver0.773.0 update
Regarding the iOS ver0.772.1 update, we expected the update to be applied without a separate emergency review, considering the App Store's standard review period; however, contrary to our expectations, the review did not proceed even though there was no rejection, making it impossible to proceed with the update as scheduled.
We sincerely apologize for the inconvenience caused to our iOS users.
In the future, if a problem that could affect gameplay is identified after an update, we will respond more promptly by requesting an emergency review through internal review if deemed necessary, rather than waiting for the standard review period.
6. Issues occurring in ver0.773.0
Dragonian
- An issue where the Scorch Damage of the Inferno Resonator Weapon does not receive the Scorch base Damage Increase according to the Dragon Communion Count Increase.
Thank you.