Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Heartless & Dreadful : Return By 72 HoursNewsPatch v1.25.13.5b (Beta channel)
Game update

Patch v1.25.13.5b (Beta channel)

Heartless & Dreadful : Return By 72 Hours · published 10 Aug 2026, 12:03 UTC · build 24652110

All newsPlayers around this dateRead on Steam

...Very close to finishing fixing the deck related issues, frens.

Guess the reworked levels will release with improved gamepad support, eh?

As per usual, to join the beta right click on the game, properties, and pick beta_unstable.

  • Added a check to set the text to be bigger when launching the game for the first time on the steam deck

  • Added the proper gamepad/spacebar icons for the loading screen that changes based on input type also.

  • Adjusted the preview buttons in the tutorial.

  • Checkpoint text is now bigger to be more noticable.

  • Fixed minor loading screen issues on steam deck's aspect ratio

  • Fixed weird legs when entering a teleporter.

  • Fixed incorrect icons for quick switching of the tabs in the upgrades menu.

  • Fixed incorrect scaling of the combat end effect on specific resolutions. (red screen overlay with character being visible)

  • Fixed brain message name scaling. Apparently, I forgot that I hardcoded some scales in there. Added a second check to disable that. Wow, I have stupid after all.

  • Gamepad cursor now also shows which button to press.

  • If the gamepad is plugged in, it'll prioritize its icons first.

  • Increased max text size to make it easier to read on the deck

  • Renamed Shoot to Fire to be more consistent

  • Rotated the buttons in the upgrades menu to fit more screens.

  • Skip button in dialogue now shows the correct icons if you use a controller or mouse and keyboard.

  • Teleporters now correctly change the camera rotation in the tutorial.

  • The unusable buttons have been disabled in the tutorial, so they should no longer be there.

  • Tutorial - fixed gamepad not picking the correct option when pressing disappear because... yeah? somehow it overrode the info from the prefab in the scene? How? I don't remember, maybe I pointed it to something else a long time ago.

  • Updated steamworks to make working with Steam Deck specific stuff better.

  • Updated text color of the buttons as well to make them more visible.

Known issues (oh god i still didn't get to them)

- The level finish time score is still the same for mission 5, 6 and 8, working on it.

- CT orbs are obsolete for traversal,they are being moved around.

- Some hints might have the inputs showing up incorrectly post mission 1. working on it.

More from Heartless & Dreadful : Return By 72 Hours

Other announcements

All news
Game update11 Sep 2026Patch v1.26.03- Minor changes for Steam Deck compatibility. - You can now use the right stick as well as the left stick when using Character Switcher on the gamepad.Game update2 Sep 2026Patch v1.26.02I'll be making actual suggestion-related changes a bit later. Right now I really want to get rid of that stupid possible freeze/crash issue and I think that should help a lot. · Heavily reduced garbage collection on level load, which could possibly reduce/resolve the issue with loading some levels. This came at a cost of: Removing the world outline script. It never really worked properly in the…Game update29 Aug 2026Minor collision fix for Mission 8.- Fixed an invisible wall leftover in Mission 8. Was actually going to push this one quietly but well, a fix is a fix. Let me know if anything's broken.