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Age of Clicks PlaytestNewsbig Update 60
Game update

big Update 60

Age of Clicks Playtest · published 4 Aug 2026, 16:06 UTC

All newsPlayers around this dateRead on Steam

⚔️ Major 0.60 Update is Here!

We're excited to release our biggest update yet for Age of Clicks based on your feedback!


⚔️ Combat System & Army Plans

  • Army Plans on the Map: Draw attack axes directly on the map to guide automatic frontline advances. Without an active order, fronts no longer advance automatically.
  • New Defence Line Brush: Paint custom defensive lines of any shape. Divisions and militia physically man this line to block enemy control waves like fortifications.
  • Amphibious Operations Rework: Prepare naval landings by choosing an embarkation port and beachhead, then wait as readiness builds over game days (up to 6 operations simultaneously).
  • Frontline Visuals & Effects: Smooth unit flag movements, plus new battle and explosion effects (BattleFx).
  • Pacing Adjustments: Division march speed slowed by 40% to match overall combat dynamics.
  • Guaranteed Starting Industry: All nations now start with baseline military factories so losing an army doesn't halt future unit production.
  • War Justification: Cost reduced from 100 to 70 diplomacy points, with instant justification in tutorial mode.
  • Recruit Warning Event: Added HUD notifications for low recruit reserves.

🤝 Diplomacy, Infamy & Coalitions

  • Non-Aggression Pacts (NAP): Sign 3-year mutual peace treaties (early breach penalty -40 relations).
  • Infamy System: Land grabs and ultimatums build Infamy (ultimatums cost 2× more than war conquest).
  • Anti-Aggressor Coalitions: High infamy triggers afraid nations to form a joint coalition (up to 6 members) and declare war.
  • Diplomacy UI Improvements: Added quick Improve/Worsen relation buttons and Cede Land options.
  • Puppets: Influence requirement reduced from 100 to 75.
  • Alliance Support: Improved AI ally calls and joint peace conferences.

🏰 Vassals & Integration

  • Vassal Land Management: Suzerains can seize or grant land to puppets.
  • Liberty Desire: Seizing land raises Liberty Desire; hitting 100% causes an instant independence revolt and war!
  • Gradual Vassal Integration: 4 integration levels using gold and diplomacy, unlocking full annexation at 100%.

🌍 Colonization

  • Colonial Expeditions: Send peacetime expeditions to claim neutral land.
  • AI Colonization: AI bots now actively colonize neutral lands during peacetime.

🔬 Research & Focus

  • Research Focus System: Commit to one research branch (Economy, Military, or Politics). Changing branches forfeits 50% of banked science and applies a 90-day debuff (-50% speed).
  • Tech UI Optimization: Unified daily science rate calculations.

💰 Economy & Autoclicker Overhaul

  • Autoclicker Upgrades: 3 permanent upgrade tracks (Duration, Cooldown, Tempo) scaling with national income.
  • Base Power Rebalance: Un-upgraded clickers nerfed ~2.5× to fix early-game imbalance.
  • Protected Recruit Reserve: Factories no longer drain 100% of recruits; a portion is reserved for player division creation.
  • Resource Balance: Increased raw resource output, slowed passive diplomacy 5×, doubled city gold (4 → 8/level), and added passive city self-repair.

☢️ Nuclear Warfare Rework

  • Devastating Nuclear Strikes: Warheads increase War Exhaustion and Devastation, forcing enemy capitulation without ground troops.
  • Troop & Infrastructure Damage: Direct division destruction in blast radius, civilian deaths, and permanent city level destruction.

🤖 Smarter AI

  • AI Internal Politics: AI tunes taxes, social security, and conscription based on revolution risk to prevent civil wars.
  • Bankruptcy Protection: Military spending is capped when treasury runway is low.
  • Tech Update Fix: Fixed a bug where up to 80% of AI bots failed to update technology.
  • Conquest Logic: Improved AI expansion logic.

👑 Civil Wars & Rebels

  • Unique Rebel Ideologies: Civil wars spawn realistic government forms based on support and era ("People's Republic", "Junta", etc.).
  • Name Fix: Rebel-imposed country names reset when government changes.

🏆 Steam Achievements & Workshop

  • 6 New Steam Achievements: Fashionista, Sun Never Sets, Wait is this real?, AFK Empire, Fool's Land, Imba Finger.
  • Workshop Improvements: Clear upload statuses, 0–100% progress tracking, and duplicate upload prevention.

🎨 UI, UX & Dark Theme

  • Dark Theme: Added full dark theme color support for UI elements.
  • HUD Alerts: Non-blocking warning cards under top bar with quick action buttons.
  • UI/UX Redesign: Overhauled Country Select, Diplomacy, Upgrades (modular window), Military Dossier, Top Bar, and Trade Menu.
  • Peace Conference & Scenarios: Redesigned Peace Conference and Scenario Selection menus.

🗺️ Editors, Sandbox & Difficulty

  • Map Editor Improvements: Added reference layer workspace for easier map creation.
  • Sandbox & Observer Mode: Expanded sandbox actions and fixed AI freeze in observer mode.
  • Hard Difficulty Rebalance: Added AI combat efficiency buffs on Hard difficulty.
  • Historical Cities: Removed 460+ anachronistic cities, matching names and visuals to historical eras.
  • Save Game Fixes: Resolved save file bugs and general stability issues.

Thank you for all your feedback and support! ❤️
We're continuing to work on Age of Clicks, and there's much more to come!

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