
There are so many changes and fixes that I'll just write it in text
As a consequence of getting a working game out early, the game in all honestly was really repetitive and boring. There is no uniqueness or true danger in the game, losing is just a small setback and players can fall behind and their save is effectively ruined. This is still an issue, but slightly mitigated with difficulty setting and events. The store prices are higher later on so you need to be effective if you want to reach max level.
I severely neglected the hole and it's importance in the game loop, ores pop out and are inconsistent, I have fixed them to be more controlled but I'm having trouble preventing pop out since it would mean almost no ores spawn instead. All mining now pushes the resources to the edge of the mining range, instead of just staying in the middle. Added boulders to slow to down hellevators, boulders can be pushed to deal damage or destroyed to drop resources.
I also added a few hidden ores in the front yard to reward curious players.
Gate has been reworked requiring energy to be automatically repaired, also an emergency repair cart can store any resource and will be used to repair the gate if it gets too low.
I freshened things up a bit with events that happen during night and day. These will make the nights more unique and also allows enemies to spawn during the day. Additionally you can find hidden treasure in the hole if you follow the locator, these currently give upgrades, resupply or a load of cash. Later on I want these to contain unique treasure that becomes another type of progression for the game. I have started designing the end and allowing players to leave the yard to fight.
I'm sorry for how long this update took, It took me a really long time to remake the weather shader and script, then decide how the events and gate should behave.
I have a cosmetic DLC on the way if you want to support the development of the game.