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BodycamNewsBodycam Devlog Part [2/4] : Sound Design | V0.8 Locked & Loaded
Community

Bodycam Devlog Part [2/4] : Sound Design | V0.8 Locked & Loaded

Bodycam · published 21 Aug 2026, 13:04 UTC

All newsPlayers around this dateRead on Steam

Devlog #2 is Out Now | Sound Design

The second Devlog for Bodycam's next major update is now available.

In this episode, we take a deep dive into one of the most ambitious parts of the update: the complete overhaul of Bodycam's sound design.

Audio plays a critical role in every firefight. Whether you're locating enemies through footsteps, identifying the direction of incoming gunfire, or reacting to explosions in nearby rooms, every sound can change the outcome of a fight.

🎥 Watch Devlog #2


In this Devlog, we explain how we've rebuilt Bodycam's audio from the ground up, including:

  • Our new Organic Reverb system, which analyzes the environment in real time to generate natural reverberation.

  • Realistic sound propagation through corridors, rooms, stairwells, windows, and open spaces.

  • Improved vertical audio, making it easier to determine whether enemies are above or below you.

  • Completely reworked weapon audio with new recordings, mixing, handling sounds, and improved suppression effects.

  • Bullet cracks, fly-bys, shockwaves, and environmental audio designed to make every firefight more immersive.

  • VOIP improvements, footsteps, equipment sounds, drones, RC cars, and countless other audio refinements.

Every sound has been redesigned to make combat more immersive while also providing clearer and more reliable gameplay information.

More Devlogs Coming Soon

This is the second part of our four-part Devlog series covering Bodycam's biggest update yet.

Still to come:

  • Devlog #3: Trenches

  • Devlog #4: Player-Driven Improvements

Each Devlog explores a different aspect of the update, showcasing both the new features and the technology behind them.

If you'd like to discover everything included in this major update, don't forget to read the full patch notes.

Thank you for your continued support.

We hope you enjoy Devlog #2, and we'll see you in the next one.

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