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Artificial Extinction 2NewsPatch #5 - The "Less Panic, More Bullets" Update
In-game event

Patch #5 - The "Less Panic, More Bullets" Update

Artificial Extinction 2 · published 17 Jul 2026, 19:41 UTC · build 24264604

All newsPlayers around this dateRead on Steam

Since launch I've been reading your reviews, watching gameplay videos, and paying close attention to how people actually play the game.

Version 1.0.05 is all about making battles easier to understand while giving Kinetic Turrets a serious boost in firepower.

More Time To Think

Time Dilation has been increased from 15 seconds to 30 seconds.

Several players wanted more time to assess the battlefield, catch up, and plan their next move when things became overwhelming. You now have twice as long to do that.

Smarter Building

Building equipment now automatically displays nearby blast radii, making it much harder to accidentally place structures where they'll destroy each other.

When building a Turret, all existing Turrets of that same type now highlight and display their firing ranges. If you're placing a Sniper Turret, you'll immediately see where your other Sniper Turrets are already covering, making it much easier to build an effective defense.

"Reloading"

Turrets now announce "Reloading" when they stop firing.

Hopefully this makes it much clearer that they're simply reloading—not broken, not ignoring the enemy, and definitely not questioning your leadership.

More Power

Generator energy production has been increased by 10%, giving your base a small but helpful boost during expansion.

Kinetic Turrets Just Got Stronger

This is the biggest gameplay change in Version 1.0.05.

The Sniper, Shotgun, Railgun, and Pulse Turrets now have:

  • Higher armor

  • Double the default Rate of Fire

  • Higher construction cost to balance their increased strength

The goal isn't simply to make these Turrets stronger. I also want players to spend less time building endless rows of defenses. By making each Kinetic Turret more effective, the hope is you'll need fewer of them while still creating stronger, more satisfying bases.

Rocket, Laser, Anti-Drone, and Anti-Missile Turrets are unchanged for now.

As always, I'll continue watching your feedback and making adjustments.

Thank you to everyone who's played the game, recommended it on Steam, reported bugs, and shared suggestions.

Every update brings Artificial Extinction 2 a little closer to the game I originally imagined... and a little further away from total chaos.

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