Container Terminal Simulator · published · build 25493167
After almost a year in Early Access, Container Terminal Simulator has officially reached Version 1.0.0!
Thank you to everyone who played the game, reported bugs, shared feedback, left reviews, and followed the development of CTS throughout Early Access. Your support helped shape the game into what it is today.
Version 1.0 brings new terminal levels, container unloading and sorting, openable containers, a redesigned economy, terminal reputation, container condition tracking, new vehicles, a completely redesigned interface, Sandbox mode, new achievements, and much more.
And, of course, this release marks the end of Early Access.
Welcome to Container Terminal Simulator 1.0!
Added Terminal Levels 9 and 10.
Added a new Sorting Center for unloading individual containers.
Added openable containers.
Added a new entrance area with additional buildings.
Added a second terminal entrance.
Added retractable gates.
Added Terminal Reputation, which affects overall profitability and terminal status.
Added Experience Points to show the development of your terminal.
Added a new Observation Mode, accessible by pressing 0, allowing you to view the terminal from above.
Added a new background train type.
Added container tracking throughout the terminal.
Added container statuses.
Added a displayed container condition percentage, which affects the final value of a shipment.
Added an Action Tracking system, allowing you to view the complete history of actions performed on a specific container and use this information to optimize your logistics.
Added the ability to rotate container mounts in 15-degree increments when placing containers.
Added a rare Titanium Container with an increased profit multiplier.
Added graffiti removal, allowing you to clean the terminal from graffiti.
Added pallet count tracking.
Added unique identification numbers for railway wagons.
Added tracking of the number and condition of equipment used at the terminal.
Completely redesigned the truck model.
Added a new truck dedicated to transporting pallets.
Reworked the forklift and added a telescopic boom for placing pallets on high shelves.
Increased the forklift boom height.
Added the ability to adjust forklift fork lifting speed using the mouse wheel.
Completely redesigned the container flatcar model.
Added a new Sandbox mode with no restrictions on money or experience. Achievements and the Global Ranking are disabled in this mode.
Added dangerous goods classification, which affects the final shipment value.
Added a new container condition system that affects shipment profitability.
Reefer cargo can now deteriorate when refrigerated containers remain in warm conditions without being connected to a power supply, reducing container condition.
Reworked the terminal waste removal system. Waste is now removed automatically once per day.
Updated the container respawn system.
Added notifications explaining why a container cannot respawn in certain situations, such as when it is attached to transport or currently being scanned or unloaded.
Added an option in Settings to disable weather simulation.
Reworked the system for estimating the potential number of incoming containers.
Reworked the shipment economy. Final container value is now additionally affected by late delivery, dangerous goods classification, and container condition.
Fixed the trigger for the “X-ray men?” achievement.
Added a new achievement: “Rare Cargo”.
Completely redesigned the game interface.
Fully adapted the interface to all supported resolutions.
Completely reworked the in-game store with categories and more detailed item descriptions.
Reworked the Settings section to make it more detailed and intuitive.
Fixed an issue where the Settings section could not be closed when accessed from inside the game.
Fixed the center-screen dot display.
The game has received a major localization update.
English
Russian
German
Spanish
French
Italian
Simplified Chinese
Japanese
Korean
Polish
Brazilian Portuguese
Turkish
Swedish
Bulgarian
That's 14 languages in total, making CTS more accessible to players around the world.
Fixed an issue that caused the truck horn to play twice when entering the terminal.
Fixed the train sound when a train is parked at the terminal.
Fixed pallet collision.
Fixed an issue where the new-day notification could overlap another information message.
Improved the container respawn system and added notifications for situations where respawning is temporarily impossible.
Optimized background processes of the train-call window.
Fixed micro-stutters when selecting the number of wagons.
Fixed an issue where the upgraded automatic scanner on the second track was not displayed on the monitoring screen.
Fixed an issue where the game menu required pressing Escape twice.
Performed extensive optimization of background processes.
Fixed an issue where forklift guides could move in the wrong direction.
Fixed collision on the automatic scanner for double-decker trains.
Updated the asphalt material on the access road.
Fixed container attachment to mounts and to other containers.
Fixed micro-stutters when changing music volume.
Fixed company logo display on 40-foot containers.
Updated equipment naming and terminology.
The release of Version 1.0 would not have been possible without everyone who supported Container Terminal Simulator during Early Access.
Thank you for playing, testing, reporting bugs, sharing feedback, leaving reviews, and following the development of the game.
Early Access ends here.
Container Terminal Simulator 1.0 begins now.
See you at the terminal! 🚂
— Tikam