
Updates
Added backgrounds to world holograms to improve visibility at distance
Most interactables now have world icons
Interactable spawn selection code updated. I’m trying to spread them out more, increasing the chance of finding things while travelling towards objectives, instead of them just being centered around them. Doing this while maintaining consistency and not spawning things too far on a procedural open style map has been a challenge.
Fixes
Fixed some interactables not correctly despawning during map transition
Fixed Wanderer marker not showing on the radar