
We are opening the first closed playtest of Generations: Utopia an early playable version covering two population generations and the core city management systems.
In the current build, the following core simulation systems are already functional:
- production and resources
- citizen parameters
- workforce health simulation
- ministries
- household incidents with manual player intervention
- building influence system
- a baseline model of population tension with the risk of riots and stabilization mechanics
The system is still under active development: balance, UI, projects, full minister logic, and parts of intergenerational conflict systems are not yet complete or are temporarily disabled for polishing.
Several areas; including trade, banking, loans, taxation, and tourism are also in early development stages.
To observe how the system behaves under real gameplay conditions: where players understand what is happening, where control breaks down, and where unexpected scenarios and decisions emerge.
We are not looking for a “perfect game” we are looking for its weak points.
- play the alpha build
- leave a report via the feedback form
- optionally join the discussion on Discord