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City Game StudioNewsFinal Stretch: One Last Optimization Before Launch
Community

Final Stretch: One Last Optimization Before Launch

City Game Studio · published 5 Jun 2026, 17:00 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

I caved this week, I don't know about you, but I just wanted to do a little more. So I went back and reworked part of the algorithm that handles your games' progress to make it more efficient.

This Week's Recap


I shouldn't have, and yet I did it anyway. I reworked how City Game Studio handles games that are currently in development. You know, that small panel on your left where the bubbles float off to. Those panels have been slightly reworked. Visually nothing has changed, but under the hood I had to overhaul everything to make sure the panels only process bubbles that are actually meant for them. Because yes, previously, every time an employee generated a design point, every single game in development would check whether that point was theirs. Now there's a dispatcher that handles routing points to the right games. For smaller saves, the difference won't be huge. But if you've got dozens of games in development at once, you're going to feel it. Smoother and much more enjoyable.

As you asked, I've removed long-clicks. Some buttons required you to hold the click to confirm an action. It turns out that's really not practical on the Steam Deck. And since I've replaced most of those buttons with confirmation panels anyway, they're no longer needed.

What's Coming Next


Right now I'm preparing the v1.27 launch. I'm going through your bug reports and fixing what I can. I'm also collecting your feedback for v1.28. I touched on this in the last devlog, but to keep it simple: I'm still gathering your suggestions for v1.28, even though I already have a pretty good idea of what it'll contain.

Anyway, v1.27 is coming very soon, so I'm heading back to fixing the remaining bugs and getting the launch ready!

Short one this week, but see you next week!
Take care of yourselves in the meantime,
Xavier aka Binogure

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In-game event16 Sep 2026Patch v1.28.0-rc10Changelog - rc10 Bugfix · When making a game, if a studio director ports it to other consoles, it would end up publishing everything but the original game. Since everything but the original game had been published, the in-progress panel was removed, making it impossible to publish the original game. Fixed. Previous Changelog Game genre · Friendslop games · Rework the game genre algorithm to hid…In-game event9 Sep 2026Patch v1.28.0-rc9Changelog - rc9 Bugfix · Dark mode: Font colors were not adjusted when using the dark theme. It was due to an improvement of the theme handler, but it led to that bug. Sorry folks, it's now fixed. Previous Changelog Game genre · Friendslop games · Rework the game genre algorithm to hide the composed game genres. Not removed though, to stay backward compatible Digital store · Interface rework, n…Community4 Sep 2026The Date Is Set: September 23rdHello everyone! It's back-to-school season, and v1.28 is coming up fast. I've planned to release it on September 23rd, 2026! There you go, I've dropped the release date for v1.28.0! I hope you're just as excited as I am for this update! This week's recap Since we're getting close to the release date for v1.28, this version only contains fixes, and rather minor ones. Let's start with save manage…