
Today, on May 24th, the regular update for version 1.010.20 has been deployed.
Damage numbers are now displayed every time a monster takes damage.
The UI design for the next round's monster information has been revamped, and the monster count is now displayed. Consequently, the previous monster information window has been discontinued.
When a monster is inflicted with the Confusion debuff, a clearer indicator will now appear to make it more recognizable.
Various visual effects have been polished for better clarity.
Tooltips have been added to various UI elements. Hover your mouse over any UI component you're curious about.
You can now toggle the information window that appears when hovering over lines and towers in a stage. The hotkey is 'O'.
The round indicator, which previously swept across the screen at the start of each round, has been changed to remain permanently at the top of the screen.
You can now adjust the monster voice volume separately. The default volume has been set to 0.
The sizes of objects and text across the entire UI have been generally standardized and adjusted for better alignment.
Text fonts in certain UI elements have been slightly modified.
Additionally, updates to the game trailer were processed today, and the game description on the store page will be updated over the course of next week.
We hope this update provides a more enjoyable gaming experience. We always welcome your feedback in the comments or on the discussion page.
To reach a wider global audience, we utilize AI for translations. However, to ensure the best possible experience, we manually review every sentence. If you encounter any awkward or incorrect expressions, please report them through the community, and we will correct them immediately.