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Update 0.99.87 · The Crust · SteamPeaks
The Crust
News
Update 0.99.87
Game update
Update 0.99.87
The Crust
· published
22 May 2026, 19:50 UTC
All news
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Read on Steam
Update 0.99.87
Added
Added a research for advanced slag processing to extract rare earth minerals.
Added an option to “come and scan with LPS scanner” when assigning a rover via right-click.
Added a tooltip about detaching the Multi-resource Storage from a module.
Added icons for Tech Center enhancements.
Fixed
Fixed a bug that prevented completing barter contracts.
Fixed an issue in the “Black Obelisk” quest where two colonists could fail to return from the expedition while still remaining in the colonist list.
Fixed an issue where during long, uninterrupted play on a save, colonists could start ignoring dining tables and neurostimulators intake.
Fixed a bug where in some cases drones would not continue building a room after loading a save.
Fixed a bug where in some cases drones could ignore module construction.
Fixed a bug where in some cases drones could get stuck trying to pick up a resource dropped from a conveyor.
Fixed a bug where in some cases modules would not connect to the power grid.
Fixed a bug where in some cases a contract couldn’t be completed due to a rocket stuck in flight.
Fixed a bug where after loading a save, the logistics panel would default to selecting the Flight Control Center that is in auto-trade mode.
Fixed a bug where loading a save would not keep the game paused.
Fixed a bug where the notification about a resource stuck on a conveyor wouldn’t disappear after dropping resources.
Fixed a bug where the preferred resource filter for gases in the Cargo Dock did not work correctly.
Fixed a bug where in some cases the quest timer could reset when loading a save.
Fixed a bug where fractional values could appear in the electricity consumption tooltip.
Fixed a bug that made it possible to land two rockets on one Launch Station.
Fixed a bug where in some cases after loading a save, a rocket would depart without waiting for refueling to finish.
Fixed a bug where in some cases refueling progress on a rocket would not be saved.
Fixed a bug where removing conveyors while holding LMB would only grant money during the next demolition.
Fixed a bug where auto-sell at the Launch Station was not working correctly.
Fixed a bug where during the contract filling stage, rockets did not show the Launch Station they were on.
Fixed a bug where during contract filling, rockets sometimes displayed a cargo capacity of zero.
Fixed a bug where if you opened a contract via the logistics window, capsule icons wouldn’t change and their cargo capacity showed zero.
Fixed a bug where overfilled drills would still deplete the deposits beneath them.
Fixed a bug where the Ice Harvester interface could temporarily show fractional numbers.
Fixed a bug with incorrect display of the Electrolysis Plant model when rotated or mirrored.
Fixed a bug where the mining button in the Mobile Drilling Rig interface wouldn’t update after assigning via right-click.
Fixed a bug where you could scan with the Ore Detector while on the upper level.
Fixed the positioning of the room construction priority notification.
Fixed a bug with contract icon display in the logistics panel.
Fixed the recipe after upgrading the Carbon Fiber Factory to Mk.2.
Fixed an issue where the Underground Elevator started pipe counting from -1/4.
Updated anomaly descriptions — the displayed values now correctly match gas extraction speed.
Changed
Updated the story requirement descriptions for unlocking the CRUST and UNIVERSE rockets.
Changed the colonist profession requirement in the Gas Extractor quest.
Removed the stuck resource notification from the Conveyor Elevator.
Removed gases from distributor filters.
Updated generator upgrade icons.
Removed the check for a Launch Station when taking a rocket contract.
The early contract completion reward field now shows percentage ranges instead of exact numbers.
Changes to pause handling.
Changed the conveyor input on the Biogenerator.
Improved the model of the Industrial Kitchen.
Improved the appearance of bulk resources on conveyors.
Increased the scrollable area in the research tree.
Removed the limit on the number of Gas Extraction Facilities at an outpost.
Adjusted the size of the notification for a resource stuck on a conveyor.
Tweaked the display of gas amounts in module recipes.
Balance
Adjusted descriptions of Tech Center enhancements.
Research speed boost from the Tech Center reduced: 20% → 15%.
Jobs on all farms reduced: 2 → 1, productivity per colonist doubled.
Secondary slag processing speed in the Single Regolith Refinery reduced: 15 → 30.
Balanced the anomaly that improves solar panel generation at outposts: 15% → 20%.
Balanced Tech Center. Energy consumption: 45 → 55, components required for construction: 24 → 34.
Reduced storage upgrade cost by 30–40%.
Reduced the number of ice veins based on difficulty: 9, 8, 7, 6 → 8, 7, 6, 5.
Increased the auto-sell probability for fuel and energy cells at the Launch Station within the 200–500k$ price range by 5%.
Balanced rocket speeds and flight durations to Io, Europa, and Titan.
Reduced the cost of Outpost Gas Extractor upgrades by 50%.
Increased the efficiency of Outpost Gas Extractors from 10% to 15%.
Increased the chance of Argon and Neon veins spawning on the base map.
Increased the gas volume of Argon, Neon, and Methane veins on the base map by 20–30%.
Increased the Engineering Points cost of the Tier 3 Assembler upgrade from 22400 to 31000.
Reduced the flight speed of all rockets traveling to Mars by 2–4%.
Increased Concrete weight from 10 to 12.
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