Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Decklings DemoNewsDemo Update 0.6.4.8
Game update

Demo Update 0.6.4.8

Decklings Demo · published 21 May 2026, 15:13 UTC

All newsPlayers around this dateRead on Steam

Hello Players!

Here is another small update for you, bringing a handful of Quality of Life improvements, balancing, and bugfixes.

>> On June 15th, we'll release a Major Demo Update featuring new battle scene visuals, new Decklings, new battles, the save functionality, and much more! Mark on you Calendars!

What's New

- Unique Starter Decks: Every starter Deckling now comes with a unique starting deck.

- Better Loading Screen: Game loading has gone through a total overhaul. We optimized memory and GPU usage and added funny phrases to the loading screen.

- Better Transition Screens: We replaced the default transition screen and added transition between start screen and main game.

Combat Balancing

- Bonus Health upon leveling up: Decklings now gain bonus health as they level up! We've also reduced the evolution health bonus to compensate.

- Updated Charged Status Effect: Charged has been reworked. Now it resets at the end of the turn instead of upon triggering.

- Reduced Static Charge Skill cost to 0.

- Changed Spike precedence to last so heals and other passive triggers happen before it lands.

Crafting, Taming, and Survival Balancing

- Foil Hunting tweaks: Adjusted foil drop rate to be rarer and added a pity system.

- Soil, Planting, and Farms: Soil is now consumed when used for planting. To compensate, we've reduced planting time to 30 seconds. We've introduced the Farm as a permanent alternative to soil that produces fruit which helps automate the base.

- Recipe Unlock: You now unlock recipes by either crafting or buying the item.

- Changed Berry Salad recipe to make it easier at the beginning.

- Changed Quests: Removed the "Reach day 5" quest and introduced "Craft Stick" Quest.

- Added quest to craft Stick and reordered recipes to bring stick earlier.

- Added new craft stick tutorial quest.

- Added new art for Loamy Soil/Soft Soil.

Quality of Life:

- Added a pointing hand to the time manager tooltip to make it stand out more.

- Improved Card Snapping logic to make cards resulting from crafts and collect stack properly on similar cards nearby.

- Items from Gem Shop and Location Shops(Forest and Eerie Lake) now snap to similar cards nearby.

Bugfixes

- Holding control now correctly skips cutscenes.

- Fixed a bug where players were stuck at the Dark Lizard Games logo screen.

- Added missing text for ACTION_EVOLVE and a couple of other typos and localization issues.

- Spike now doesn't interrupt Skill when the attacker is knocked out.

- Foil is now being rerolled when hatching eggs.

- Zappup is now correctly spawning from electric eggs.

- Recipe dialogue now mentions selling cards and that stacking the card isn't required.

- Fixed issue with certain quest rewards causing crashes

- Welcome letter text now doesn't go out of bounds in Brazilian Portuguese.

- Fear Extra Damage effect is now working correctly.

- Packs now spawn in the center of the screen.

- Fixed a bug with card snapping based on card position instead of shape.

- Location Shop(Forest and Eerie Lake shop) now shows the correct number until next battle.

- Fixed a bug with game triggering error messages on certain scenarios with selling food.

- Fixed Eerie Lake unlock condition text.

- Fixed Water Card sprite.

- Fixed Hearty fruit skill target.

Thank you for playing the game and sharing your feedback!

-- Oli

More from Decklings Demo

Other announcements

All news
Community12 Sep 2026The 5th Annual Monster Taming DirectThank you to Gym Leader Ed for organizing this event! Be sure to check out at the awesome games, announcements and reveals included in this years Direct: The focus, as the name suggests, is centered around the "Monster Taming" or "Creature Collecting" genre, which are a subsect of games dedicated to capturing, collecting, training, raising, and/or battling with monster companions. These games r…Community1 Sep 2026PvE Survival Crafting FestThank you to Steam for organizing the PvE Survival Crafting Fest - Aug 31 to Sept 7th Decklings is coming September 25th! Please be sure to add it to your Wishlist. You can check out the free demo now. Reviews are deeply appreciated ! Also from 2 Left Thumbs... On the complete opposite side of this event, we have Besmirch , a horror farming simulator. Every day you toil in your fields, and ever…Game update17 Jul 2026Demo Update 0.7.1.9Hello Players! While you wait for the full game , here's a small patch fixing some bugs reported by our amazing community. Thank you all for sticking with us and have fun! Bug Fixes · Increased total drops from Trees, Lakes, and Rocks. · Fixed the Twisted Water skill effect. · Balanced moves that apply the Regen status to match new effect. · Changed most Light skills to heal instead of applying…