Prehistoric Hunt · published · build 23133852

Greetings dinosaur hunters!
This update focuses heavily on improving multiplayer synchronization and overall online stability, especially in sessions with multiple players and under higher latency conditions. Alongside the networking improvements, the update also introduces performance optimizations, trophy lodge improvements, cave and lighting fixes, and new quality-of-life features for the map editor.
Added server-side hitbox rewind to match client synchronization delay to make client players be able to shoot dinosaurs the same way as the host without needing to do extra advance shots.

Fixed solo mode minor issues with flying dinosaurs caused by previous network rework


Added new separate player and cache files for the beta branch to reduce switching issues between live and beta versions. For instance, players no longer lose their trophy lodge placements after switching between live and beta.
Fixed issues with Latvian localization that were caused by font issue in language file.
Revolver and Pistol damage was reduced. They also have higher damage reduction over distance. This change was already in 0.127 version, but was forgotten from the patch notes.
Thank you for all the multiplayer feedback and bug reports. The reports from larger multiplayer sessions have been especially helpful in identifying synchronization and latency-related issues. More networking and gameplay improvements are already in development.