Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Multi Turret AcademyNewsNew Vehicle "8,8 cm Flak 18 Sfl" , Hull upgrade remake and More!
In-game event

New Vehicle "8,8 cm Flak 18 Sfl" , Hull upgrade remake and More!

Multi Turret Academy · published 30 Apr 2026, 10:32 UTC

All newsPlayers around this dateRead on Steam
Hey Commanders! Here comes the 0.9.86.8b update!
A new vehicle, a rework of the hull upgrade system, and a bunch of mechanic changes. Let's take a look!

🚀 New Vehicle Arrives!

  • "8,8 cm Flak 18 Sfl"
    This vehicle’s turret comes with the passive skill "Kill Marks":
    This weapon gains bonuses when it scores kills. Each bonus can stack up to 4 times.
    ○ Every 10 vehicle kills: Reload Time -0.5
    ○ Every 5 field gun kills: Damage +1
    ○ Every 5 bunker kills: Penetration +1

🔧 Hull Upgrade System Rework

  • Hull upgrades are now divided into White / Green / Blue / Purple / Orange rarities. Higher-tier upgrades are more likely to appear later in a run.
  • Higher-tier upgrades are more "aggressive": stronger bonuses, but also more noticeable drawbacks.
  • A new batch of high-tier hull upgrades has been added. As for what they are... go explore them yourself~~

⚡ Speed and Mobility Adjustments

  • The previously vague "Mobility" stat has been unified into a more intuitive "Max Speed".
    Increasing Max Speed will also improve engine power.
  • "Transmission Upgrade" -> Max Speed +5
  • "Engine Upgrade" -> Max Speed +10, Rear Armor -2
  • Sunday's skill adjustments:
    ○ "Victory Rush" -> When you destroy an enemy, Max Speed +10 for 3 seconds, up to 3 times.
    ○ "Eager" -> When battle starts, Max Speed +20 for 15 seconds.

🎯 Critical Hit and Stabilizer Updates

  • New stat: "Critical Growth Speed Limit"
    Critical will continue to grow normally while moving within this speed limit (default 10 km/h).
  • "Stabilizer" -> Critical Growth Speed Limit +30
  • "Suspension Upgrade" ->
    ○ Critical Growth Speed Limit +20
    ○ Vehicle Stability +30%

⚙️ Other Improvements

  • After two years of hard work, the player commander... yes, you... has finally moved into a new office.
  • Reworked tank firing and hit effects.
  • Roadmap UI will now display the vehicle's armor and turret information.
  • Removed the slider next to character illustrations. You can now drag them directly.
  • Reward types are now non-repeating when selecting missions.
  • Fixed an issue where crew skills did not affect auto turret range and reload speed.
    Buff values are now also displayed on the turret card.
💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation". Once everything is stable, it will be released to the default branch.
More from Multi Turret Academy

Other announcements

All news
Game update9 Sep 20260.9.89.9b Added Bomb Impact Indicator and Objective Marker0.9.89.9b • Plane bombs now show their predicted impact point by default. This can be toggled under Settings → Keybinds → Flight. • Added Flight Mouse Sensitivity and Flight Mouse Sensitivity On Aim options under Settings → Keybinds → Flight. • Mission objective locations are now displayed while in Flight Mode. • Aircraft will now stall and lose altitude when their speed gets too low. • Increas…Game update5 Sep 20260.9.89.8b Fixed keybinding issue0.9.89.8b • Fixed an issue where the tank would also use the plane's movement controls after a plane crashed. • Fixed an issue where enemies attacked by the player's plane would search for player's vehicle. • More indicator Uifor planes will be added later.Game update5 Sep 20260.9.89.7b Added a new Flight Key Bindings page0.9.89.7b • Added a new Flight Controls page under Options - Key Bindings. You can now freely customize the flight controls to your liking! • Entering flight mode, deploying the Observation Vehicle, or deploying the Goliath will no longer make noise that attracts nearby enemies. • The mouse cursor is now confined to the game window while in flight. • Enabling Free Look during flight will no lon…