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王朝:将军觐见News2026.10.18,beta分支更新,
Game update

2026.10.18,beta分支更新,

王朝:将军觐见 · published 18 Oct 2026, 07:50 UTC · build 26022291

All newsPlayers around this dateRead on Steam

注意:本次更新后旧存档将不兼容,虽然能继续跑,但不保证不出bug。

  • 重构了NPC和商人POP的贸易机制,提升它们的贸易积极性和稳定性,压缩贸易的利润空间;

  • 调整了一些UI;

  • 修复了右键拖动大地图时偶尔闪烁的bug;

  • 修复了一个女性也会被盘查和关押的bug;

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Game update24 Oct 20262026.10.24,beta分支更新重做了AI发起劫掠的机制,现在会从最近的地块逐渐往里蚕食; · 添加了判定城市之间是否道路可通的机制,主要用在授予/剥夺权力、军队出征等事件中。现在AI出兵、选择补给来源都会考虑道路是否可通,避免在领土不连通的情况下乱调兵; · 将寻路性能提升了60~70%;Game update23 Oct 20262026.10.23,default分支更新小幅优化了寻路性能,大约快了15%左右; · 调整了向富商索取军资时索取额的计算方式,改为与贸易点等级挂钩; · 调整了NPC富商对索取军资的决策机制,改成主要考虑自身的财富状况和对主官的好感度; · 修复了一个可能在反复读档时导致游戏崩溃的bug; · 调整了寻路权重,让军团更愿意走道路和水路;In-game event20 Oct 20262026.10.20,default分支更新,最暴力的搜刮手段:索取军资beta分支的更新已合并进来。 本次更新主要解决两个很影响持续游玩的不平衡的问题:1、跑商赚钱太容易了;2、攻城太容易了; 贸易系统 跑商赚钱容易的主要原因,是城市的商队数量太少了,旧版一个城市最多只有六个贸易点,外加商人POP,七家富商垄断了全城的贸易,能不赚钱吗。 所以这次更新将城市的贸易点上限增加到了10个,同时大幅增加了商人POP的商队的货运容量。结果就是玩家的市场份额大幅降低。 同时,这次还调整了NPC的贸易AI。NPC在进行贸易时,会有一个最低的价差限制,低于这个限制的商品就不会被贸易。我把这个价差限制大幅调低了,并且与NPC的管理属性挂钩。结果就是贸易更加内卷,会卷到80管理的人能盈利,50管理的人却会亏损的成都。 两项调整之后,目前贸易不再是印钞机了,尤其是开局跑了5年之后,要想维持利润得讲点策略了。 索取军资 旧版攻城之所以容易,主要原因是城市被围攻之后就无法获得外…