- Fixed a lot of bugs, game freezing, translations mistakes and saves issues.
- Added some rebalances, minor features, events and QoL.
-CRUSADE
- Big Changes in character interactions, you can now see every interactions and they give tooltip information on why they are not possible, conditions, etc.
- CRUSADE/JIHAD casus belli unlocked with the Council of Clermont Tech; it costs 250 influence and 3000 piety; => Conquer all provinces within 3 borders. (~3 holy wars)
ːsteamthisː Every ruler of the same religion of the defender will join his side; all warscore gains aredivided by 2.
- New Icons for Culture Group
- New portraits for Iberian culture
- New events chains for Castilla/Portucale diplomatic relationship :
>After the Annexation of Leon, Castilla can ask Portucale to be its ally against loyalty and tribute
>Portucale AI is very likely to accept the deal
>After 1085, if Portucale isn't strong enough (less than 20 provinces), it will become a vassal of Castille.
>Few years after the spawn of Henri of Burgundy, he becomes the ruler of Portucale by event, you can play and become him if you're Portucale.
>If Portucale is vassal at this point, it will attempt to break free.
- New events for Almoravids (debuff after conquest/historical famine)
- New rare event chain occurring when you own some coastal provinces in the North or the South Iberia, norse raiders coming to loot your country and some choice (and luck) could result in converting to Norse.
- Added few AI related events.
- Rebalanced few events
- Events for turning Bogomilist or Cathar after discovering the related techs.
- ːsteamthisː BIG : The Heavy Infantry and Heavy Cavalry Levies are now related to the country total Weapons production instead of local weapon production. That way, it allows to exploit a mining province for our entire country and not just the province.
- Buildings :
Training Camp (Countryside) : => +10% Local Light Infantry per level
Training Grounds (Capital) => +5% Local Light Infantry per level + 50 Garrison per level
Noble District (Capital) => +10% Local Light Cavalry + 50 Garrison per level
- AI : will now full siege a province when they decide to siege it. (and not move away after few days).
- AI : Scale the auto white peace offer to the size of the defending country (So now it will get time to fully siege a country to win a war )
- AI : will now integrate its vassal at 5 years + {vassal numbers of provinces} years
- Province Levies tooltip now shows exactly how much Light Infantry, Light Cavalry, and Bowmen you have.
- The profiles of the Courtiers now display their culture.
- Transferred court members would keep their duties in the new country (making it possible to have multiple major leaders)
- Some diplomatic relation would stay with former rulers.
- Mission diplomatic power bonus now works correctly
- Some stability effect not working
- Some mission completion not working
- Some AI would keep their temporary capital when their main political capital is free.
- Some Locales mistakes and wrong input.
- WIP laws are disabled again...
- Some tooltip going crazy