After nearly two years on hiatus, Fox Arcana is back in full development, and this time, it’s here to stay. Work resumed this summer, and progress is in full swing.
Dive into a pixel-art survival roguelike where your fox roams freely through a hostile forest.
Two goals: survive as long as you can and free the Arcanys.
Four Seasons, Four Bosses. Each run takes you through summer, autumn, winter, and spring, each culminating in a unique boss fight. Defeat all four, and the game shifts into endless mode for the ultimate challenge.
Twelve Weapons, Two Ultimates Each. Master twelve weapons, from claws and fireballs to lightning, boomerangs, glyphs, and scythes... plus six new additions: raven, mortar, halo, maelstrom, water pillar, and rock spikes. Each weapon has two exclusive ultimate forms to unlock.
The Arcanys: Unexpected Allies. These small creatures, caught in the heat of battle, can become your followers. Free them, and they'll line up behind you. Bring them to a sanctuary, and they'll reward you with coins and artifacts.
The Awakening Tree. Between runs, spend your resources to unlock permanent upgrades and strengthen your fox.
New Challenges Await. Super rush gauge, mini-bosses, storms, a wandering merchant, special challenges...
Expanded Compatibility. Available on Windows, Linux, and Steam Deck, with Steam Achievements for trophy hunters.
I'm aiming for a Q1 2027 release. The game is already playable from start to finish, the coming months will focus on balancing, polishing, and testing for the best possible experience.
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See you soon for the next update!