
We have been stupidly busy the last 4 days. Scrambling to improve the Discord server for the massive influx of new people (thank you btw)!
Maskborne has blown up everywhere from TikTok to YouTube. We couldn't be more grateful for the support and it's incredibly motivating to know that so many of you share a passion for this game we're trying to make.
And with that, we've now reached
We also get a lot of recurring questions and have at this point replied to thousands of you. Thank you for all of the questions, we've compiled a list of the most common ones in one place. This hopefully answers most of your questions. If not, you're always welcome to join the Discord server!
What platforms will the game be on?
Steam on PC first. If we sell enough copies, the game will be made available everywhere.
Will it be on mobile (Android/iOS)?
We’re looking into it to see if this is possible. We’re not sure if a game like Maskborne will be satisfying to play on a mobile device so research and testing is needed.
What languages will you support?
We’re hoping to make the game available in as many languages as possible, including Portuguese, Spanish, French, German, Polish, Korean, Japanese, Chinese, Arabic, and Russian.
When is the release date?
Release date is TBA. We’re still early in development and expect another 3-4 years until launch.
Will there be a demo?
We’re building a playable vertical slice we hope to wrap up in April. This will be a closed demo for a small group of playtesters. A full public demo will be available at a later date.
Who is doing the music?
The OST is made by the incredibly talented Johannes Johansson who also did the music for the game HOA. He is known as Akmigone on YouTube. The OST will be available for purchase on Steam.
How difficult is the game?
The game will be challenging, but not as difficult as Silksong for example. There will be boss fights, gauntlets, and challenging platforming sections, but there will be no corpse running and no long runbacks. We also want to focus heavily on exploration and strange encounters with the inhabitants of the world, so there needs to be a good balance between the more intense moments of the game and the melancholic, and at times lonely journey through the world.
What are Boundlings?
Boundlings and ingredients will be a big part of what makes Maskborne unique. As you explore the world, you will collect strange ingredients you can either eat for a quick buff, feed to NPCs, or combine into little Pokemon type creatures that grant you unique abilities - we call these Boundlings. You can mix and match your Boundlings to create unique builds and gameplay experiences, and will even be able to evolve and upgrade them for enhanced effects. However, you can only carry a limited amount of Boundlings, so you will have to think strategically about your build.
Will there be fishing?
Yes. It’s a must.
Will there be lore?
Yes, lots of it. We’re big on deep lore, mystery, forgotten secrets and all the things that makes a world feel ancient and lived in.
You can follow us here
Patreon https://www.patreon.com/c/Maskborne
YouTube https://www.youtube.com/@Maskborne/
TikTok https://www.tiktok.com/@maskborne_game
Instagram https://www.instagram.com/maskborne_game
Itch https://maskborne.itch.io/maskborne
Emilie & MJ