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BLINDFOLD: Sound ChaseNewsNew Update (1.1) :: Real-Time Sound Occlusion Update
In-game event

New Update (1.1) :: Real-Time Sound Occlusion Update

BLINDFOLD: Sound Chase · published 6 Sep 2026, 23:49 UTC · build 24796062

All newsPlayers around this dateRead on Steam

Hello, players!

A new update for BLINDFOLD: Sound Chase is now live.

This update introduces a new Real-Time Sound Occlusion System, designed to make sound feel more natural and immersive during gameplay.


Previously, sounds could be heard at a similar volume even when walls or other obstacles were between players. With the new system, the game now checks the physical environment between the sound source and each listener.

Sounds will now become progressively more muffled depending on how many obstacles are blocking them. For example, a player behind one wall will sound quieter than a player in an open area, while multiple walls will reduce the sound even further.

Since sound is one of the most important gameplay elements in BLINDFOLD, we hope this update makes tracking other players feel more immersive and intuitive.

As always, if you encounter any bugs or unusual audio behavior, please let us know through the Steam Discussions.

Thank you for playing BLINDFOLD: Sound Chase!