Fixed major bug with ending slides and final score thanks to gmig in the bugs thread.
There is now a Russian translation of the MOD TUTOR story, thanks to SXD Media:
Also improved language settings. All languages now have 2-letter codes that are in parentheses at the end of the story name. The charset now changes automatically if you load an old save with a translated story (it used to only auto-change charset if you started a new game).
Finally, expanded the size of the dialogue windows when font is set to "large" or "giant". Here's a screenshot of the Russian MOD TUTOR.
ALSO: While I was explaining how to do translations by email, it reminded me that there are probably 500mb+ of redundant model files in the DLC and translation folders. The assets only need to be in the DEFAULT assets folder.
I'll be working on deleting all of those today and then I'll upload a new test branch tonight or tomorrow morning that should be significantly smaller. It will need to stay in test branch for a while so I can make sure nothing is fucked up.
EDIT: New mod contest will be announced next weekend.
Complete list of changes:
SOURCE:
-Game now checks for every language translation of every story based on two-letter language code ending.
-Game now automatically changes charset based on the language code at the end of the story name.
-Launcher now lists all translated stories for each language at the bottom. SCRIPTS:
-Fixed MAJOR bug with ending slides after disabling the nuke and talking to Dr. Lee (thanks to gmig). RESOURCES:
-Expanded size of large dialogue windows (when font size is set to large or giant).
-(RUSSIAN) Added Russian translation of MOD TUTOR assets (thanks to SXD Media, vk.ru/sxdmedia).
-(EXTRAS) Updated Translation Guide.txt in the Docs folder. STORY FILES: (requires starting a new game)
-(RUSSIAN) Added Russian translation of MOD TUTOR story file (thanks to SXD Media, vk.ru/sxdmedia).