
Hi, unfortunately I sent it for Steam review late, so it is delayed. Ideally, the release will happen next week.
Also good news about the ping. In some areas it turned out to be better than I initially tested, because the network now goes through Steam SDR, which also gave access from Russia (and most likely from some other blocked countries as well, this information still needs verification). For example, the expected ping from California of 160–180 ms turned out to be 110 ms in reality.
Also information about the game and its development.
Currently available:
Leveling, PvP, Crafting, All races, world and biomes, Resource Gathering, Creation of Recipes and 3D models, auction house, farming souls, mounts, pets, companions, and bodies. I will pay special attention to saving 3D items so that player creativity is not wasted, even if there are major overhauls and possible wipes.
City and guild management is unavailable, as well as guild creation, faction interaction, family creation, and housing. Classes and talents, as well as the economy, are in an embryonic state.
Please purchase the game as support. If you expect full readiness and a polished game, please do not rush to buy right now.
Online player limit is currently capped at 500 players due to rented server capacity. I think this is enough for the current stage, so you are unlikely to encounter queues.
Also regarding the regions of Oceania, US (West Coast), South America, Asia, or southern regions of Africa: if you want specifically stable and smooth gameplay, I also ask you to hold off on buying. Servers are planned, as I mentioned, but I cannot give specific timelines right now, it is purely a matter of finances.
Thank you for your attention.
ːarmheadːːarmheadːːarmheadː