
This build features improved graphics, effects and tracks. However, due to its debug-only nature, it also contains unfinished tracks and tracks with broken AI data. But the four main tracks should work without any major issues.
This build was created shortly before I started radically refactoring the prototype code and changing the way gameplay was processed. However. due to certain events I had to switch into "ends-meeting and making something lesss ambitious" mode - a state I unfortunately still find myself in.
I feel like sharing this build despite the fact that it still resembles a very early alpha stage of development. Overall, it's mostly a more polished version of what you aleady have.
Eventually, I'll return to this project, build some procedural tools to make track editing easier, switch from OOP to ECS, and probably prototype networking code. Hopefully, that'll give Rockin' Road the solid foundation it deserves and finally move it toward something much more definitive.