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UKNON Jones & Guynelk 2NewsBug fixes and optimizations
In-game event

Bug fixes and optimizations

UKNON Jones & Guynelk 2 · published 21 Jul 2026, 06:24 UTC · build 24306337

All newsPlayers around this dateRead on Steam

-Adjusting a bug with screen switching in multiplayer when the game is paused

-Optimization of the DLSS

-Optimization of internal parameters such as materials or shaders

-Fixed a bug that prevented players from being frozen by Guynelk in 4-player multiplayer

-Color optimization in gameplay

-Setting a bug where the effects when you finish crouching could activate when the game was paused

-Setting a multiplayer bug to 4 where players could hide the interface or take screenshots

-Cooldown reduction when characters take on Guynelk’s ice attacks in multiplayer

More from UKNON Jones & Guynelk 2

Other announcements

All news
In-game event18 Sep 2026Details-Optimization of textures (on the other hand, buildings may have fewer details) -Improvement of the visuals for the gates of a building in the city -Collision optimization -GPU optimization -We can now move the cars with the directions instead of certain buttons to make the game more enjoyableIn-game event4 Sep 2026Game improvement and optimization-Adjusting a bug or Saphir could use certain techniques when the game was paused -Change of the material of the crystal monster to make it prettier and also for optimization -Optimization of a few textures -Adjustment of a more or less recent problem where Guynelk’s hair (not the highlights) or the main villain in the game could appear when there was fog or a light that created fog or volumetri…In-game event3 Sep 2026Game improvements, game optimization, and bug fixes-Collision optimization in the open world only -Texture optimization in the open world only -Adding a missing collision of ladders, tables, and chairs in open world homes -Opening the doors in the mill in the open world so that we can go inside -Arrangement of a material in houses in the open world -Improving the quality of the terrain from the past and the future to avoid bugs -Adjusting a bug…