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TetrogueNewsTetrogue 1.0.3 — Patch Notes
Game update

Tetrogue 1.0.3 — Patch Notes

Tetrogue · published 12 Jul 2026, 14:10 UTC · build 24170810

All newsPlayers around this dateRead on Steam

Rotation System

  • Migrated to a real Guideline Super Rotation System (SRS) wall-kick table — rotation and wall-kick behavior is now consistent with standard modern Tetris games (previously all pieces shared one uniform, non-standard kick list).

  • Added an "Arika SRS I-Kicks" toggle (Options → Gameplay) for players who prefer the classic TGM-style symmetric I-piece kicks over Guideline's.

  • Pentomino and tromino rotation reworked to turn around a fixed pivot box instead of re-fitting a shrinking bounding box each turn, fixing inconsistent kicks on non-standard pieces.

Balance

  • Multiplier relics (Underdog, Scavenger, Russian Roulette, etc.) now combine additively instead of multiplying together — stacking three ×2 relics now gives ×4 instead of ×8.

  • Quite a Combo's streak bonus is now capped at ×5, preventing runaway damage from long clear streaks.

  • Miser's bonus damage capped at +10 (was uncapped).

  • Less is Better no longer doubles damage — it's a pure tromino-spawn-rate relic now.

  • Six relics moved from Tier 2 to Tier 1: Living on the Edge, Bullet Time, Deflect, Overkill, Executioner, Insider Trading.

Fixes

  • Fixed a controller bug where a single Hard Drop press could also hard-drop the *next* piece. Some controllers/setups (e.g. Steam Input layering a virtual controller over the physical one) report one physical button press as two separate inputs; every controller action now ignores a repeat of the same button within a short window so it can no longer double-fire.

  • Precision event will no longer hand you an unplaceable S or Z piece — it now waits until a non-O piece has actually been placed before S/Z pieces are allowed to appear.

  • Fixed being able to Hold a piece that's already resting on the stack (mid lock-delay), which would silently swap out your next piece instead of the one you meant to hold.

  • Battle-only curses from The Shrine no longer wear off after a single line clear or enemy attack — they now correctly last the whole fight.

  • Fixed the lock-delay timer having no minimum floor at high fall speeds, leaving too little time to adjust a piece before it locked.

  • Fixed the Undead Executioner boss turning invisible under certain conditions.

  • Fixed relic tooltip icons overlapping the description text at large font sizes.

  • Fixed the Victory screen's difficulty-unlock banner text overlapping at large font sizes.

  • Fixed clipped checkbox/link text on the Arika SRS option at large font sizes.

  • Fixed missing controller/keyboard focus highlights on some Options screen controls.

  • Slowed down text auto-scroll speed on gem/relic tooltips for readability.

Quality of Life

  • Relic tooltips on the Map screen are now controller/keyboard navigable.

  • Map screen navigation between the node map, gem bag, and relic bar reworked for smoother controller/keyboard flow.

  • You can now navigate back to a previously-visited shop or gem vendor from the Map screen instead of it becoming permanently unreachable.

  • 5 new unlockable cosmetic color schemes — Monochrome Green, Amber Terminal, Classic Arcade, Neon Arcade, Synthwave Sunset — via a new "Colorist" upgrade chain.

  • Custom color palettes now apply to pentomino and tromino pieces, not just standard tetrominoes.

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