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Alchemy SurvivorsNewsMultiplayer is Here! (v0.16)
In-game event

Multiplayer is Here! (v0.16)

Alchemy Survivors · published 10 Jul 2026, 22:09 UTC · build 24153523

All newsPlayers around this dateRead on Steam

Great news, survivors! Help is on the way!

Alchemy Survivors has a brand new Co-op mode which lets up to 4 players queue in together and survive the hordes as a team! We've also worked on a ton of performance improvements for this update to make sure the game is nice and smooth for you and all of your friends.

New Mode: Co-op Multiplayer

  • Up to 4 players can join a game together. Simply host a Co-op game and your Steam friends will be able to join from the Co-op menu as long as you're in the pre-game lobby.

  • Choose from your own unlocked characters and locations, even if your friends haven't unlocked them yet.

  • All players share XP and level up together, but have their own choices to make each time they level up.

  • Gold and essence are also shared among the team; be sure to tell your friends not to blow all your valuable essence gambling for epic upgrades at the Hellforge!

  • When any player dies, a teammate can revive them by standing near them for long enough; just don't die yourself!

New Character Abilities

  • Cap - Pirate's Booty: Heal 20 HP every time you pick up a gold coin.

  • Firebat - Stim Pack: Every 15 seconds, sacrifice 10% of your current HP to gain 40% attack speed and +30% move speed.

  • Harle - Luna's Blessing: Gain up to +50% damage as the level gets darker; or gain up to +35% move speed as the level gets brighter.

Character Changes

  • Grog is now unlocked by destroying 5 Feast Tables, rather than 50.

  • Nez is now unlocked by surviving 10 minutes with Basil, rather than 20.

  • Shrap is now unlocked by surviving 10 minutes with Sarge, rather than 20.

  • Tellah is now unlocked by surviving 10 minutes with Tara, rather than 20.

  • Jekyll is now unlocked by surviving 10 minutes in The Lab, rather than 15.

  • Zahra is now unlocked by surviving 10 minutes in Shahaz Desert, rather than 20.

  • Saffi is now unlocked by surviving 15 minutes in Witchwater, rather than 20.

  • Vael is now unlocked by surviving 15 minutes in Pandemonium, rather than 20.

  • Increased Sarge's starting HP from 50 to 80.

  • Increased Epoch's starting Armor from 2 to 5.

Location Changes

  • Significantly increased the number of Trees that spawn in the Forest level.

  • Trees now take 2x damage from all Fire-element damage.

Enemy Changes

  • Reduced Dark Wizard projectile speeds by 50% and reduced damage by 50%.

Performance Improvements

  • The game now detects if it's launched from a Steam Deck and sets default settings accordingly: 60 FPS cap, VSync on, and slightly reduced render scale.

  • Enemy population is now capped to 400 active enemies at a time -- more than enough to fill your screen. Summons from bosses can exceed this limit.

  • HDR rendering has been turned off (it wasn't being used and cost extra GPU bandwidth).

  • Under extreme load the game may momentarily play in slight slow-motion rather than freezing or turning into a slideshow.

  • Tons of other high-value performance optimizations under the hood that are probably too technical to get into here... but if you're interested, let us know on Discord and we could do some deep dive blog posts!

Settings Changes

  • Added a new "Render Scale" display setting: renders the game a little below screen resolution and upscales it, for a large performance gain on handhelds and weaker GPUs.

  • Added a new "Effects Density" display setting (Low / Medium / Full): controls how many layers are drawn for heavier visual effects (poison clouds, beams, pickup glows).

Bugfixes

  • Fixed a memory leak on Stormwake that caused framerates to steadily degrade the longer you played.

  • Fixed a bug that resulted in hidden chests sometimes being empty when you opened them at low levels.

More from Alchemy Survivors

Other announcements

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Game update10 Sep 2026Performance, Performance, Performance (v0.24)Hello survivors! Based on the changelog length this week, you'd think this might be a small update. However, we spent all week on performance and squeezing out as much performance in all situations as we can; we want to make sure the game is playing smoothly on all devices. We've also been hard at work replacing a lot of our placeholder assets and UI with release-ready art and polish. There's s…In-game event2 Sep 2026Complete Graphical Overhaul (v0.23)Hello, survivors! We've got a huge update this week that completely revamps our graphical engine; as we move closer and closer to our release date, we're hoping to go back through everything in the game with a fine-tooth comb and polish it up to the standards we want to ship with. This graphical rework is just the first step. Every level in the game has been redesigned with dynamic lighting, a…In-game event27 Aug 2026The Survivors Fight Back (v0.22.0)Hello, survivors! We're closing in on not only having all of our planned 100 characters in the game, but also abilities and ability upgrades for all of those characters. We want abilities to make each character feel unique, and ability upgrades to let you customize how those characters play even further. In this update, we're adding 2 new abilities to characters that didn't have one yet and a t…