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EvergardenNewsUpdate: Progression Rebalance, Pet UI & Rendering Improvements
Game update

Update: Progression Rebalance, Pet UI & Rendering Improvements

Evergarden · published 10 Jul 2026, 11:39 UTC

All newsPlayers around this dateRead on Steam

Pet Upgrade Cost Balancing: Rebalanced all pet upgrade costs (both Unique and Speed upgrades) to scale dynamically based on each pet's unlock stage. The upgrade costs are now aligned with the expected progression economy model (using reinvested gold curves).
Trait Tree Node Cost Balancing: Rebalanced Trait Tree node unlock costs (both Main and Sub-nodes) using the expected economy progression curves. This ensures that unlocking traits scales naturally and feels rewarding in relation to your actual progression stage.

Improved Pet UI Layout: Fixed a UI layout issue where the "Equip" button was horizontally stretched and distorted when only one pet slot was active. The button now maintains its clean, original aspect ratio when single-equipped, while still dynamically stretching to split the space when multiple pet slots are unlocked.
Fixed Flying Pet Rendering: Fixed a visual bug where flying pets (Sparrow, Bee, Moth) would get incorrectly rendered behind or covered by tall grass tiles. They will now hover correctly above their occupied tiles without clipping.

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Game update12 Jul 2026v1.2.1 Patch NotesImproved the global pulse effect. Added an isometric oval shockwave that spreads from the center island. Global pulse damage now affects only tiles reached by the shockwave. Fixed island resets so only fully claimed islands are reset. Adjusted Archipelago XP and island expansion balance. Slowed late-game island unlock progression. Fixed save loading and island layout issues. Added missing local…Game update22 Apr 2026Demo Update - Visuals & Bug FixesIn this update, we polished the UI visuals to match our cozy pixel art aesthetic and fixed several bugs for a smoother experience.In-game event16 Apr 2026Demo Update - Balance, Localization, and Reward FeedbackIn this demo update, we focused on smoothing progression, fixing localization issues, and adding clearer reward feedback. Main changes: rebalanced the stage 15 boss so progression no longer stalls as hard there; fixed a bug where the tutorial could appear in the wrong language even when the game language was set correctly; adjusted early resource upgrade pacing so the first steps after unlockin…