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EvospaceNewsEvospace 0.22.0 Stable
Major update

Evospace 0.22.0 Stable

Evospace · published 30 Aug 2026, 16:51 UTC · build 25023008

All newsPlayers around this dateRead on Steam

This update is already available on the Stable branch, with 0.21.1 Stable 5 full release coming within a couple days.

This update focuses on internal systems: the new world generator, gameplay impacting weather and insolation, logic and trains have been reworked at the engine level. Right now, a multiplayer beta is already available.

Multiplayer (beta)

The headline of this update is multiplayer. It already works: you can open your game for online play or join an existing one through Steam and build a base together.

World generator

Map generation got a rework. Terrain height is now driven by biomes, mountains and hills have been added, transitions between biomes are smoother, vegetation spawns in clusters, and grass loading has changed. New settings have been added, and the map can be changed radically without changing the seed.

Trains and logic

Trains are in active development. The groundwork is already done — multi-car, stations, schedules.

On the logic side: a new interface, bugfix, almost all blocks support logic control.

Building and environment

For building: a surface leveling tool, an undo/redo, and Z-offset for blocks when placing them.

The boxes during construction have been removed, and a resource accessor snapping system has been added, making it much easier to connect blocks.

Weather got better — wind, humidity, rain post-processing, sky colors, clouds, stars and thunderstorms. Materials were reworked: polished steel looks better, platforms have correct roughness, copper and metals are less shiny. Machine consumption and production display was reworked and should no longer diverge from the descriptions; power consumption now shows in tooltips.

I spent a lot of time creating the second version of the questbook/training. Something similar existed before, but now the system is more sophisticated and interactive.

I hope to be able to turn this questbook into a full-fledged guide through the entire game; for now, it covers the bare essentials.

What's next

We'll now take some time to polish these systems and conduct playtesting, after which we'll release the game to the Default branch. The next big steps are refining trains and transport, drones, and interplanetary travel.

If you want to report a bug, suggest a game change, or ask a question — join us on Discord

More from Evospace

Other announcements

All news
In-game event22 Apr 2026Evospace 0.21.0 patch 1Lighting modes have been improved: the regular flashlight and both night vision modes. A flashlight is now available right from the start of the game. Toggle it with the `L` key. Equipment logic has been fixed: an item is now equipped only when placed into an equipment slot, not when simply picked up in hand. · Fixed loss of contents in pipes after repeated re-saving · Reduced the recycler's in…Major update11 Apr 2026Evospace 0.21.0⚙️ Customizable block appearance and decorative variants Added designable blocks — a customizable design system that replaces the old variants for stairs, fences, columns, and beams. Instead of several static variants there is now a single block with adjustable appearance. The number of variants and settings will gradually increase. New decorative variants have been added for fences and stairs,…Game update20 Jul 20250.20.0 patch 2Splitter replace fix · Another screen resolution technique · Screen resolution validation · Tips & Tricks item description · More clear early game tip · Loader block GUI · Pumpjack progress text fix · Fertility regeneration buff · Spawner recipe · Ore item model · Mica flakes icon · Destroyer icon · Destroyer speed