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PatchkinsNewsDevlog 6 - Tethered Mode, New Map, and Major Improvements!
In-game event

Devlog 6 - Tethered Mode, New Map, and Major Improvements!

Patchkins · published 8 Jul 2026, 15:31 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

We’ve been working hard behind the scenes to make the world of Patchkins Party even more fun and competitive. We’re excited to share this major update with you, featuring brand-new content and a wide range of fixes that make the gameplay experience much smoother.

It’s time to experience the concept art we showed last time brought to life — and much more!

Here are the new features and fixes included in this update


✨ NEW FEATURES

A Brand-New Experience: Tethered Mode!

Are you ready to make things a little more complicated — and a lot funnier? The brand-new Tethered Mode has been added to the game. In this mode, you’ll need to use your reflexes in completely new ways to survive and outplay your opponents.

New Map & Dynamic Scaling:💥

A new map has been added to bring a fresh layer of competition to the game! In addition, all maps now scale dynamically based on the number of players. Whether you’re playing with a small group or a full lobby, the play area will always stay at the ideal size for the action.

4 New Interactive Objects🥰

To increase the chaos on the course, 4 new mechanical objects have been added: Seesaw, Spinning Wheel, Pipe, and Punch Machine. Watch out for them while jumping, running, and dodging!💀

New Characters and Instruments🎶

2 brand-new Characters have been added so you can show off your style, along with 2 new instruments to bring even more rhythm to the game.

Redesigned Lobby Screen

The lobby creation and selection screens have been completely reworked. You can now create and join games through a much smoother and more user-friendly interface.


🛠️ BUG FIXES

Based on your feedback, we’ve fixed many issues:

  • Connection Issues: General connection problems experienced by players have been fixed.

  • Camera and Borders: Map borders and camera follow settings have been updated to work more consistently.

  • In-Game Adjustments: Several trigger-related issues that occurred while using in-game mechanics have been fully resolved.

  • Chaos Mode Balance: Some problematic cards have been removed from the Chaos Mode deck, and the overall flow of the mode has been improved.

  • Animation and UI: Issues with costume animations and visual bugs on the celebration screen have been fixed.

  • Sound and Music: Various sound effect improvements have been made, and issues related to background music have been resolved.

  • Localization: Missing translations and localization issues throughout the game have been completed.


Thank you for your support!

Development continues at full speed. We can’t wait to read your thoughts in the comments about the new concepts we added and Tethered Mode.

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