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Battleship CommandNewsPatch Build #518
In-game event

Patch Build #518

Battleship Command · published 22 Jun 2026, 10:17 UTC · build 23838476

All newsPlayers around this dateRead on Steam

Hey everyone!

I have been working on some improvements for how the AI ships moves in your formation.

There is still some work to do on it, but some important fixes for their behavior comes with this patch already.

Cheers

Patch Notes Build #518

Fixes:

-Prevent guns reloading while game is paused.

-Fix broken delete button in mission editor

-Reduced Tribal class armor values

-Fix fire director not giving back control from AI

-Improved formation movement in TC

-Fix AI ship speed fluctuations in high TC

News:

-Added commands that you can assign keys to in the settings panel.

-Editable radio messages in mission editor

-Changed the way the slider for the Victory Conditions ship amount works in the Quick Scenario.

More from Battleship Command

Other announcements

All news
Game update31 Aug 2026Patch Build #453Hi! Here's another hotfix for a case where the AI ships in your fleet might go passive and stop. Thanks for the help catching this bug!! Cheers \ -Solve one case with fleet ships going passiveGame update25 Aug 2026Patch Build #452Hey! Here's a small fix that hopefully solves a case where the ships in your fleet might go passive and stop moving. Cheers \ -Fix bug where manually assigning target would select the clicked ship \ -Potential fix for fleet ships going passiveGame update20 Aug 2026Hotfix Build #540Hey! This is a hotfix that stops guns from firing when they are out of arc. Also so a few small improvements to the guns behaviour. Cheers! \ -Slight delay in AI crew firing -Fix twitchy main guns -Fix guns firing when out of arc