The fourth playtest is just around the corner, and we are excited to welcome players back to help us test new content, gameplay improvements, and balance changes. Based on the valuable feedback received during the previous playtest, several key updates have been implemented to improve the overall experience and create more engaging battles.
One of the main concerns raised during the last test was spawn killing. To address this issue, additional cover has been added around spawn areas, significantly reducing the likelihood of players being eliminated immediately after spawning. In addition, spawn protection has been extended again, giving players more time to safely enter the battlefield before becoming vulnerable to enemy attacks.
To ensure players can stay in the fight longer, ammo refill stations have also been added to every spawn point.
A new weapon class is making its debut in this playtest: the Shotgun. Unlike existing weapons, the shotgun fires multiple BBs with each shot, offering a new and unique close-quarters combat experience.
Some weapons have received balance adjustments. The SG69 has been significantly improved and now uses .49g BBs instead of .36g BBs, increasing its effective range and enabling accurate shots at distances exceeding 100 meters. Meanwhile, the SCH-M has received a power reduction to better balance its performance against other weapons in the game.
The Forest Border map has undergone a redesign. The environment is now much denser, featuring more vegetation, cover, and terrain details. Large empty open areas have been reduced, creating more tactical opportunities and encouraging dynamic engagements across the playfield area.
This playtest also introduces a brand-new game mode called Stronghold. In this mode, teams must fight to capture and control a central position on the map. Success requires both aggressive assaults and coordinated defensive strategies, creating intense and objective-focused gameplay throughout the match.