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Orbital Command PlaytestNewsIncremental Build 6/6
Game update

Incremental Build 6/6

Orbital Command Playtest · published 6 Jun 2026, 23:50 UTC

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**Navigation Updates**
* Left click now *only* fires
* Right click/Collect will attach if a Planet or the Star is found when doing so, otherwise it will collect like it currently does

**Planet Menu Iteration**
* This menu has been greatly simplified to better give the Player the information that is needed
* * The Player can see base Planet Information across the top area, like the Level, as well as do contextual actions based on the Planet State
* * On the Left are the Planet Upgrades while the Right is the Satellites
* Work has been done to get Hover Overs that better inform what each of these is doing
* * **NOTE** None of these currently display the cost, but will in the next build

**Missile Updates**
* Missiles no longer receive a slow down based on how charged the shot is
* Lifetime and Radius was reduced for uncharged shots
* Increased the Mod/Scale for fully charged shots
* * Less Charge = Smaller & Shorter | Fuller Charge = Larger & Longer

**Dyson Drone Updates**
* Planets have a new "Charge Field" mesh that represents what is "Charging" the Dyson Drones
* Dyson Drones have a new "Charging" FX to better show them gaining charge
* Utility Stat now increases the number of Dyson Drones that are created
* * Utility Level 0-2: 1 Drone | 3-4: 2 Drones | 5: 3 Drones

**Flare Updates**
* Flares now have segments that at offsets to create a less uniform shape for the Solar Flares
* These can be destroyed individually so destroying one does not destroy the whole flare

**Satellite Updates**
* Mesh for the Turret and Shield Generator has been updated to be closer to what we probably want
* * There is still iteration work to be done here though as it doesn't feel right just yet
* These now rotate at a speed independent from the Planet Mesh, and do so at a much slower pace

**Station Updates**
* Station Health is now represented by the Time Left
* * This translates to Station losing Lifetime when Damage is taken, based on the amount of damage taken
* Station Delivery Drones have been updated to Warp the same as the Resource Drones
* * These Drones have also had an update made to their mesh to better represent their purpose
* Stations have their own "Creation" FX that changes the color based on the Type of Station that will be created

**Bug Fixes/General Updates**
* Player Position Mesh has been removed to reduce confusion with Collectables
* Level Setup Menu was cleaned up for better readability
* Escape closes the menu is more expected places
* Warp Gates can be destroyed again
* Player can Hold Fire and Weapon will charge when ammo is loaded
* Spawners now play an FX when Turrets are spawned
* Drone Spawn Offset from Planets increased
* Drones create Force BPs at Warp locations to better clear them of debris
* Visibility Fields now properly Discovers Targets, as well as the range increased
* Fixed Shields blocking the Planet Materials
* Disabled Lens Flare, for now, and fixed other visuals with the Stars
* Zoom will now move the Player to the Mouse Location if not attached
* Highlights have been added to Menus for better Tutorial guidance
* Targets spawned from System Events start Discovered
* System Events now come from behind Established Planets
* Mines now have a lifetime
* Occupied Planets no longer have CQPs and will fire Homing Missiles at a rate scaled by System Threat
* Fixed front end star being an invalid version
* Added more protections for Drones getting stuck in a bad state

More from Orbital Command Playtest

Other announcements

All news
Game update16 Oct 2026Demo UpdateLatest version of the soon to be released Orbital Command DemoGame update8 Oct 2026Demo Build UpdateUpdating the Playtest to be the upcoming DemoGame update22 Sep 2026True Stats Hot Fixes**Key Binding Update** * Deployable Menu is now on Shift * Next and Previous Planet: Q and E **General Updates/Fixes** * Fixed several issues around GetLocationAlongSpline logic * Fixed the Drone Rebuild Stat pointing to the wrong stat * Outpost and Occupation Components properly clean up components * Fixed a bug where the Player stats weren't being initialized correctly * Added new Intro Scene…