Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Molodoy SimulatorNewsMenu
Game update

Menu

Molodoy Simulator · published 26 May 2026, 04:57 UTC · build 23402843

All newsPlayers around this dateRead on Steam

The game has just received a brand-new menu, bringing a much more organized, modern, and user-friendly experience for players. Now it’s easier to access settings, start matches, and navigate through the game’s features with more style and speed than ever. 🚀

More from Molodoy Simulator

Other announcements

All news
Game update25 Mar 2026Aimbot improvementImproved aimbot behavior to prevent it from sticking too strongly to a single target. Players can now pull the mouse to break the lock more naturally, giving better control during combat. Additionally, the system now prioritizes closer enemies, making target selection feel more responsive and intuitive in fast-paced situations.