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Meat Engine DemoNewsMeat Engine Demo Anniversary Year 2 Update
Major update

Meat Engine Demo Anniversary Year 2 Update

Meat Engine Demo · published 26 May 2026, 23:32 UTC

All newsPlayers around this dateRead on Steam

Message to the community:

My deepest thanks to everyone who has played the game! Without your feedback and playtesting the game would have never come as far as it has! Its been a long journey to finish Meat Engine, I'm hoping to get the game out this year! Work on the final level and boss and underway and will hopefully not take too long. I'm trying to keep my ear to the ground as your feedback in the final stages of development will be crucial. And yes i do believe the project is going into its final stages, the final level and boss are the main pieces of content left to do.

I still have plans to possibly redo the model for the rail gun and tweak a bunch of the existing levels to improve their quality. Sadly this update isn't insanely big as most of the work I'm doing now is levels outside of the demo, that being said i hope you enjoy the update! I'd love to hear your feedback!

Keep your eyes on the playtest! E1M7 and E1M8 might be available for testing in that build when the time comes. Playtesting is coming soon for E1M3 and E1M4.

Patch notes:

The weapon Wheel is here!

New Content:

  • Added NPC to E1M2

  • Added new game button

  • Added story intro screen

  • Added a no ammo visual

  • Add new explosive barre type to most levels

  • Added toggle for Camera shake

  • Added objects the player can use to get health and ammo back in the first boss fight

  • Added weapon wheel

  • Added dead scavengers to E1M3

  • Added NPC to E1M4

  • Optimized the games file size

New player and weapon textures!

Updates and Changes:

  • Updated Abomination Model

  • Updated checkpoint model

  • Update warden spike visual

  • Updated hub area and spawn point

  • Updated weapon and player textures

  • Updated player movement

  • Updated hub textures

  • Updated level design of E1M0

  • Updated enemy brightness to ensure they are easier to see in dark spots

  • Updated key rebinding screen

  • Updated lighting in most levels

  • Updated visuals in E1M2

  • Updated some of the first bosses attacks

  • Updated lighting in E1M5 and E1M6 to make them brighter

  • Updated name for the first boss

  • Updated tutorial messages to include more information

  • Small update to main menu

  • Updated barrel explosion

  • Fixed a bug that caused the player's slide to hurt them

  • Fixed a bug with enemy collision causing enemies to stop working

  • Fixed a bug the Vertica projectile

  • Adjusted button UI

  • Increased slide speed

  • Tweaked enemies and items in E1M1

  • Increased Whip damage 20 -> 30

  • Changed weapon progression swapping the shotgun and rifle order

  • Internal code changes to how items work

  • Nerfed warden spike spawn speed

  • Small tweaks to E1M0 textures

  • Reduced stamina consumption when on slopes

  • Increased Baron head hit box size

  • Some more stuff i forgot

More from Meat Engine Demo

Other announcements

All news
In-game event7 Sep 2026Meat Engine Demo V0.81 UpdatePatch Notes: We are almost there! The game is nearing completion with the primary stuff I'm working on right now is the final boss, adding secrets and general polish/balance adjustments. We are still full steam ahead for releasing this year. In terms of the final boss its been a real uphill battle to create and has taken ages, I wanted to create a really cool final fight but that is easier said…In-game event13 Jul 2026Meat Engine Demo Update V0.699Patch Notes: · Added hit reaction to Wretches · Added death animation and sound to Vertica · Added new rifle sound (Still a WIP) · Updated first boss death animation · Updated slide jump to apply omni directional force (Slide jump now works in all direction) · Increased Super Shotgun pellet damage 15 -> 20 Mainly just adding some of the features and polish I'm working on for the final release.In-game event18 Jun 2026Meat Engine Demo Update V0.65Patch Notes: · Added new movement ability: crouching in the air makes you fall faster · Added Gamma slider · Added level locking and progression system · Added footstep sound to Baron enemy · Added new checkpoint to E1M1 · Fixed jump pad in E1M2 · Increased size of HUD · Nerfed hound fire rate · Adjusted various spawn triggers · Improved menu navigation in HUB menus · Improved intro screen Smal…