Hello! Several patches have been applied.
Fixed an issue where "Mouse Side Buttons" were not displaying correctly in Input Settings and QTE.
Boss Battle UI Improvement There are bosses that can create advantageous situations when certain conditions are met during a boss battle. A gauge has been added below the health bars of these bosses! You'll be able to easily see how close you are to meeting the conditions, and what actions will help you fulfill them.
Added a UI for selecting jump style at first game launch This was added for players who find the jump style confusing or are unaware that it can be changed in the settings. You can choose your jump style right after starting the game! ( Whether to jump higher by holding the jump key, or to jump higher with a quick press )
Fixed various localization issues
Fixed an issue where dialogue was not displaying correctly after defeating rifle-wielding enemies in Chapter 1
The range for ambushing enemies has been expanded and made more consistent.
Enemy sight cones have been visually updated to be easier to distinguish.
Enemy detection sensitivity has been adjusted to be more reasonable. The greater the distance between an enemy and the player, the harder it is for the player to be detected. Additionally, players are less likely to be detected when moving very quickly, such as during a dash or grappling swing.
Jump & Dash bug fixes (Incomplete) This appears to be mainly an issue occurring with gamepads. We have done our best to address it. However, since it is not yet fully resolved, the same issue may occur again — we will continue working to fix it. We sincerely apologize for the inconvenience.
◎ Thank you to everyone who helped!
Among those who submitted bug reports, we have newly added contributors who were not previously listed in the Credits.
Steam) 清源, Steam) wavy9357, Steam) LeaderOne, Steam) 艸ㄙ口