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Pebble KnightsNewsPebble Knights Early Access Update v0.1.9
In-game event

Pebble Knights Early Access Update v0.1.9

Pebble Knights · published 29 Apr 2026, 14:13 UTC · build 23012382

All newsPlayers around this dateRead on Steam

Hello, Pebble Knights!While adventuring, there are times when you have to step away unexpectedly.
To make those moments less frustrating, we've added a feature that lets you continue your journey from where you left off.We've also carefully reviewed the issues reported through the community and Discord, and made a number of fixes.
Your feedback is what helps make Pebble Knights stronger with every update.

Thank You for Your Bug Reports


This update was made possible thanks to detailed reports from players, especially regarding the 'Zen State' Trait freezing issue and the 'Greed Kick' Trait bug, which we were able to resolve quickly.We sincerely appreciate everyone who took the time to share their experiences and help improve the game.Please check below for full details.

System Additions & Improvements


Continue Feature Added

  • You can now resume your adventure from the last save point, even if the game is closed mid-run. Your progress is safely preserved.

  • Save Points: The game is automatically saved at the start of each daytime and when entering a new floor.

  • Loading: Selecting Continue will resume from your most recent auto-save point.

  • Leaderboard Notice: For fair competition, leaderboard times are measured from the initial game start to the final clear. Please note that any downtime from reconnecting will be included in your total time.

The Continue feature is still in an early development stage. If you encounter any bugs, please report them and we’ll fix them as quickly as possible.

Your feedback is incredibly valuable to us. We’ll continue improving the game based on your reports to provide a more stable experience.

Bug Fixes & Stability Improvements


Trait & UI Stability

  • Fixed a critical issue where the game would freeze when viewing the 'Zen State' Trait in the Japanese version.

  • Fixed a bug where Traits could occasionally duplicate abnormally when using 'Greed Kick'.

  • Improved a UI issue where Traits beyond the 12th slot were not visible when opening the inventory (TAB) at maximum slot capacity.

  • Fixed an issue where locked Trait slots were not properly displayed after increasing the maximum number of slots on the client side.

  • Fixed a bug where 'Medic Kick' would not trigger correctly when combined with 'Hectopascal Kick'.

Upcoming Updates


We're continuing to work on features to make your adventures smoother and more engaging.

  • A Pause system for multiplayer sessions and Voice Chat for better communication are currently in planning.

  • We are also developing Tier 4 Traits for stronger progression and a Difficulty System to add new challenges.


We'll keep doing our best to make Pebble Knights even more fun to play.
Thank you for your continued support and feedback!Best regards,
Pebble Knights TeamJoin our Discord for more updates and discussions:
https://discord.gg/jdbnJt9vpy

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