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Dark Age: Tokens of the Fallen PlaytestNewsPatch 0.0.2.1
Game update

Patch 0.0.2.1

Dark Age: Tokens of the Fallen Playtest · published 13 Sep 2026, 00:44 UTC

All newsPlayers around this dateRead on Steam

Added:
FPS meter to monitor the frames on screen(will add a checkbox to hide if required)
Added a better description to the Token map to show how to use it
Added the woodsman as a Vendor that makes and sells wooden shields (Buckler shield is purchased from the blacksmith)
Changed the Armor upgrade skill from 1 to 2.5, a total of 10 stages so 25 armor buff is possible.
Added wolves to the Castle Road area (visual only at this stage)

Fix's:
Portal being active on Mines 2-5 due to a common command where the token for mine 1 would open all portals not just the specific one.
VFX on Boss second wind was looping, changed it to a one shot.
Fixed a few spawns in the mines as there were a few enemies spawning in the floor
Linked up the "Mines completed" counter on the Quest page.
Skills were being rest on save/load, moved the GAS variables to the Game instance from the Player state.

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Game update17 Sep 2026Patch 0.0.2.4Enemy set up balanceGame update16 Sep 2026Patch 0.0.2.3Added: Background music variations - Passive background music, when encountering enemies it turns to Combat background music. Church interior adjusted the hit boxes on the axe Fixed: The woodsman dialogue ending too early during the quest for the Mine PortalGame update15 Sep 2026Patch 0.0.2.2Added: Added a portal travel sound Stamina drain on shield block Added a bed save notification when in range. Increased the fire and changed the VFX to a stylized material. Fix's: Changing the video settings was making the wrong changes in the backend from the button sellected. Fixed a few more spawn points in the Dungeon generator and added a safety check for floor height. Changed the Item sta…