
Officiating is something you do with your body, not your keyboard.
Switch to first person (C) and you are finally in there. Every physical act the official performs is now something you watch yourself do:
Forearms, sleeves, the whistle on its lanyard, the watch on your wrist — all of it rendered where your eye actually is.
V used to paint a perfect line for you. Now you do it yourself, and the wall respects the line YOU drew:
Skip the ritual and the wall places itself — and creeps. The Long-Reach Spray gear now means a steadier hand on the can instead of a longer reach.
When the ball leaves play over your touchline, it is your call to make. Flag (F), then A or D to point the way — the referee reads your signal and points with you. Point the wrong way and you are OVERRULED: he points the other way in front of everyone, and it goes on your record. Say nothing and he calls it alone.
A small radar in the bottom-right corner: the ball, both teams, you, your assistants. Dots only — there is no offside line on it, because reading the line is the assistant's whole job. On by default at Amateur, and there are ON / AMATEUR / OFF settings if you want it always or never.
A full colour pass: managed colour end to end, sRGB output, ACES tone mapping with a lifted toe so the referee's near-black kit holds its detail, softer shadow edges, and the grade moved into the render pipeline properly. There is a new EXPOSURE slider in settings if you want it brighter or moodier — it applies live and remembers.
A new lesson in Referee School teaches the VAR seat in two checks: a clean goal you close silently, and a howler you recommend. Close the clean one silently and it tells you that is the job done well, not avoided.
The assistant's and the VAR's moments now count for more, so a quiet match on the line or a slow night in the van no longer caps what you can score. The video room is no longer charged for drifting off a touchline it never stood on, and the referee's positional bonus is capped so it cannot run away with a match.