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Chaos FrontNewsDay Four Factionwar Adjustments
In-game event

Day Four Factionwar Adjustments

Chaos Front · published 7 Sep 2026, 01:31 UTC · build 25159150

All newsPlayers around this dateRead on Steam

Hello everyone!

There are currently several major issues with the factionwar system:

1.Factions clash frequently early on, before the player's power has had time to develop.

2.Within a single year, the situation snowballs into overwhelming dominance, with one side completely crushing another, leaving the two weaker factions holding nothing but their capitals.

3.A faction reduced to just its capital struggles to rebuild its strength for a counterattack, and even when it does strike back, it must attack repeatedly against the enemy's entrenched defenses.

4.Even players who want to help a struggling faction often feel powerless to turn the tide.

Today's update addresses all of these issues in one pass.

1.Added a facility for donating military funds at each faction's capital. You can hand over 100,000 credits to convert into that faction's war funds, gaining 100 relations and 200 Merit in return. (Takes effect on new campaigns.)

2.Lowered the starting power of all factions. (Takes effect on new campaigns.)

3.Set a defense cap of 500 for all planets outside faction's capital. (Takes effect on new campaigns.)

You can start a new campaign to experience these changes to the factionwar system.

There are also about 10 additional small updates, detailed below:

1.Slightly reduced the reputation gained from low and mid tier factionwar battles, to avoid triggering the final battle too early.

2.Even in a turn where a beam has already been focused, players can still refocus it again for the next turn.

3.Fixed a bug where the Sylph Pods's damage bonus from the Psionic and the Elevated wasn't being applied, and changed it to +10% damage per level.

4.Fixed a bug that could cause the game to freeze during ARMS boarding/disembarking operations.

5.Fixed a bug where the button to join an event battle would sometimes become unclickable.

6.Fixed a bug where submarine ambush kills weren't granting experience.

7.Reduced the number of enemy squads by 1 in the factionwar's Blockade Run mission.

8.Fixed the number of player ships deployed in the Timur Skirmish mission.

9.Fixed errors in two mission descriptions.

10.Fixed a bug where the Nuckelavee and Xuanjia displayed the wrong mech type.

Thank you to everyone who's supported Chaos Front!

Han Zhiyu

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