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VConnect
News
Patch 0.8.36
Game update
Patch 0.8.36
VConnect
· published
27 Aug 2026, 00:45 UTC
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Added more robust reconnection logic for all services to ensure that services stay connected more reliably
Added new "Last Streamed Game" Output for the "Get User Info" Twitch Node
Fixed Copy & Pasting triggers not working
Fixed an issue with how clearing artmeshes worked when smart layering is active for tinting
Improved Spout2 output quality a little
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Game update
14 Sep 2026
Patch 0.8.41
Reworked the Vtube Studio animate parameter system, so that animations that run at the same time don't overlap or queue themselves up, but instead cancel an already running animation, which especially improves the behavior that got created by importing from TITS
Game update
11 Sep 2026
Hotfix 0.8.40 - Requires new Twitch Authentication!
Fixed Cooldown-Node not accurately showing the current data of a cooldown and isntead outputting a cached value · Fixed an issue where you couldn't connect to the VTube Studio beta-branch · Fixed an issue where creating shoutouts didn't work due to missing twitch permissions in the access-token (this change requires a new Twitch authentication on start-up)
Game update
6 Sep 2026
Patch 0.8.39
- Added Switch-Node, can be used instead of having to chain multiple if-nodes. It's also the first "dynamic growth node", which grows its input AND output ports based on connections - Added a "Get Auto Spawn Position"-Node, which outputs a position based on the same algorithm that governs "Is Auto Spawn" in "Spawn Item Node". Where it will output a position near the screen edge far away from th…