
Hi all,
Thanks for your patience with this first week. As always, we appreciate the bug reports, feedback and support you guys have been giving us.
Improved performance throughout the game
Monsters will now stay away from a revived player's position for a brief time (difficulty dependent)
The Lantern now has to have chased a player for at least a few seconds before he can use his lantern (no more instant flashbangs)
Destroyed a railing on the front tower of the Erebus
Removed the ability for AI to search inside small bathrooms after they break down the door (allowing players to hide behind the door)
Shaders are now pre-loaded to prevent stutters and low FPS mid-game
Added a new option to reduce the volume of some loud ambient noises (rain, helicopter, engine, blizzard)
Added a new option (WIP, not everything is affected yet) that will reduce the game sounds when players are voice chatting nearby
Players ambient interest lowered (reducing the desire for the AI to go to players doing nothing of interest)
Objective interest has been increased (AI are more likely to visit an objective that requires input)
The lantern's footsteps have been increased
Fixed an issue where the hell cosmetic was awarded for completing hard
Fixed an invalid icon for the Gradient Beanie cosmetic
Fixed players clipping through many walls during kill animations
Fixed items falling through some floors
Fixed items falling through drawers once closed
Fixed a problem with the snow truck not allowing players to enter it correctly (and subsequently being stuck to the outside during the escape)
Fixed players floating when crouching on stairs
Fixed inventory items not getting left behind on escape
Fixed players because able to get stuck in the submarine bay
Fixed players getting stuck in spots after lighting fires
Fixed issues causing monsters to "camp"
Fixed an issue where the radar array objective state was not being shown correctly, allowing autopilot to be used
Fixed a desync when unlocking containers with the blowtorch
Fixed a blowtorch spawn being incredibly difficult to pickup
Fixed a bug allowing multiple players to interact with a keyboard at the same time, resulting in them becoming stuck
Fixed an issue with fire sounds
Fixed 3D rain sometimes being off when restarting the match from the lobby
Fixed a bug that allowed players to have multiple items in their hands at the same time
Fixed a bug that allowed players to hold items with the wrong hand pose
Fixed an issue causing water to be visible in the ship when getting revived with defibs
Fixed AI being able to kill through door