First Class Trouble · published · build 23800277
The wait is finally over!
The biggest First Class Trouble update in quite a few years has officially arrived, bringing a brand new map, 12 player lobbies, 2 cosmetic DLCs, improvements, bug fixes, and more.
Check out the trailer we prepared for the update:
Explore the Grand Dome Cinema, learn about the history of space travel through the Exhibitions, or relax beneath glowing nebulae in the cocktail bar. This new circular map offers multiple routes, open spaces, and plenty of opportunities for Residents and Personoids alike to carry out their plans unnoticed.
For the first time in First Class Trouble, custom lobbies now support from 4 up to 12 players!
More players = more suspects, more accusations, more alliances, MORE chaos! Whether you’re working together as Residents or spreading confusion as a Personoid, every game is now bigger than ever.
Expanded lobby
Allowing more Residents on board of the Alithea obviously means that the Personoids had to work hard on getting the closed-down 2nd floor in the Lobby ready for additional lodging with Cabins and Common Rooms.
It seems like the Personoids have mindlessly left their much needed Oil Cans all around the Alithea, which now proves an advantage for both Personoids and Residents, since slippery surfaces can definitely be deadly in the right places.
And who doesn’t enjoy lighting the Oil on fire to trap a good ol’ Personoid inside a room?
Falling planets - The Personoids apparently didn’t do a very good job with the wires holding the suspending planets around the Planetarium. They did however add some handles to get the planets down for maintenance.. Just in a very fast and very deadly way!
Laser Projector Overload - The 5000W Projector in the Cinema Dome is not really made to get an additional power of 5000W. Personoids have figured that this causes the light to concentrate into deadly laser beams, whirling around the entire dome. But the Residents don’t know that, do they now?
Looking for maximum paranoia?
The party leader can now enable the 0-1 Personoid option in a custom game, randomly spawning either zero or one Personoid in a match. You’ll never know for certain whether there’s a traitor among you, making every accusation feel just a little bit riskier.