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Race Track BuilderNewsBeta 1.9 ready for TESTING
In-game event

Beta 1.9 ready for TESTING

Race Track Builder · published 15 Jun 2026, 19:45 UTC

All newsPlayers around this dateRead on Steam

WARNING: This version is not backward compatible, files saved in this version will NOT load in a previous version.

To try it out, enter the code below into Steam's Beta Code screen (under Properties .. Game Version and Betas).

Steam Beta Code: J3H5G6DJHBEDF

Changes:

- Improved: Track pieces between Nodes are now treated as individual Sections for faster calculation, finer control and better handling of intersections. Hierarchy is now set at Section level rather than the whole track.

- Added: Track surface smoothing at intersections. The track being cut is the one that is smoothed as it approaches the intersection.

- Added: Tracks default to True for Cut Terrain, Cut Tracks and Cut by Tracks. Turn off using the Section Popup menu.

- Added: A Track can now join with itself.

- Added: A Track can be Split into multiple Tracks. Select a Node and select "Split Track" from the popup menu.

- Added: Remember what monitor RTB was on for next time.

- Modified: Delete Track is now done via a popup menu - right click.

- Modified: Node (Track/String Objects/Walls) & Track Shape Point selection changed so that you no longer need to hold shift in order to move all selected points.

- Improved: No more hiding of the tool panel and menu.

- Improved: Use Perlin Noise for Track & Wall Surface Randomness for a more natural look.

- Improved: Nodes are scaled according to distance from the camera to make them easier to select when zoomed out but also not too large when closer in.

- Improved: Control Points are easier to identify with line connecting them, highlighted in yellow when hovered over.

- Improved: Object hit test speed.

- Improved: Middle Mouse wheel scroll uses detailed hit test for more accuracy.

- Fixed: Normals not re-calculated sometimes at the edge of a Terrain Raise/Lower event.

- Fixed: Some Normals not calculated properly when multiple background threads attempted to calculate at the same time.

- Fixed: Prevent camera from going underground when using Tab to cycle to new positions.

- Modified: Changed Track camber to be a Trackbar.

- Modified: NumericUpDown controls replaced with custom ones. Hover over and use scroll wheel to change, or type a new value.

- Removed: Track Length Warning. It's still best you have multiple tracks, but not so critical since Sections work.

- Added: Delete object, String Object, Wall using Popup menu. Available in relevant Move modes.

- Improved: Sped up Terrain calcs, especially for larger maps.

- Fixed: Importing a corrupt FBX file would crash RTB.

- Fixed: Race locks between render/hittesting and background calcs.

More from Race Track Builder

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Community22 Aug 2026v2.0 PreviewAfter months of work we're getting closer. Here's a preview of things to come. Beta Release should be towards the end of September. Thanks to those that are helping me to test the features and of course for all the suggestions. 🙏Major update17 Aug 2026v1.9.5.1 RELEASEDv1.9.5.1 General: - Added: Dynamic loading of textures. Xpacks are no longer copied, instead, everything except the Textures are extracted and the textures are loaded from the XPack folder when required. This saves a lot of disk space and loading time. - Added: Shadows and Sky/Sun shader. See menu ""Edit ... RTB Settings"" for options. - Added: Overview fly mode circles around your Venue. Press…Community16 Jul 2026Richard Burns Rally SupportTook me a while to get there. Track Generation and support for Richard Burns Rally is coming in v2.0!