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HolonopticNewsMinor Patch 1.2.0 now live + Hotfixes
In-game event

Minor Patch 1.2.0 now live + Hotfixes

Holonoptic · published 1 Jun 2026, 19:50 UTC · build 23508988

All newsPlayers around this dateRead on Steam

Dear executives and office drones

This minor patch rebalances two features deemed somewhat useless by players: The simulacra deck and hostile takeovers.

Simulacra decks allow your executives to create virtual clones of themselves, now without having to be present at the floor anymore.

Also, a cooldown was added to re-assigning employee roles. The exploit prevented here: assigning accountants to max out budget, then immediately un-assigning them to overdraw the budget.

The full changelog including silently released hotfixes are detailed further below.

Once more, thanks a lot for all the inspiring feedback and diligent error reports, which really help the game evolve.

1.2.0
- Clicking "Negotiate deals" now opens the new mission's detail screen, and an actionable entry surfaces deal missions that still need executives
- Cancel pending synergy-removal tasks when the synergy is sold via a trade deal
- Guard further against float infinity error
- Buff hostile takeovers by making them faster and cheaper
- Fix crash that could occur when trying to view an unacquired subsidiary (first_chain key error)
- Add employee role change cooldown of 30 days
- Fix a crash in the Geist ending if players also progressed far into the thief questline
- Several non-functional typos fixed
- Fix a crash when a deadline condition triggers a label jump during FAST time (JumpException in recalculate_resources_effects_projects_sync)
- Virtual copies from the simulacra deck now persist after the executive is unassigned; copies are only replaced when the deck is at capacity (each additional deck or VR stations upgrade increases the limit)
- Prevent exploit where the number of employees hired on a floor could exceed the maximum
- Add new dialogue when doing a certain hostile takeover really fast

1.1.5
- Fix a crash when finishing a synergy-removal task whose synergy had already been removed by another path, e.g. a trade deal (ValueError in finish_task)
- Fix potential issue where owned subsidiaries would not be recognized.
- Hide industry overview tooltip when clicking on a subsidiary or hiding the map screen.
- Fix potential issue where owned industries would not be recognized.
- Add warning for decisions that will cost Hordbank support

1.1.4
- Fix a crash when a deadline's active checkpoint list was empty (IndexError in scr_deadline_mini)
- Fix being soft-locked into the tutorial when picking the printer

1.1.3
- Fix a crash in FAST time when an auto-consumed substance had been removed from inventory (e.g. sold via a trade deal) without its schedule entry being cleared (KeyError in Consume_Substance)
- The "chaos due to mergers & acquisitions" employee satisfaction penalty is now a temporary effect per acquired company (-10 each) that decays after 90 days, instead of a permanent penalty scaling with total owned companies
- The emotionmine, holonoptic and corporate control tutorials no longer interrupt the intro; instead they trigger the first time you open each of those apps
- Fix a crash when opening the inventory after gaining a storage-size effect
- Fix a crash when expanding a deadline whose checkpoint tracking did not yet include all of its conditions (KeyError in one_deadline)
- Further harden against "OverflowError: cannot convert float infinity to integer" crash

1.1.2
- A Glazial accounting folder & a meeting protocol are available from the beginning of the game
- add an industry-supply-chain overview at the bottom of the map
- improve framerate on marketscape when owning many subsidiaries
- prevent destruction of the universe by guarding against a divison by zero error in project resource calculation
- Show tooltip info when hovering an upcoming deadline in right-side event list
- Clearer tutorial instructions for equiping items
- Prefix conditioning speed effect with emotionmine icon for improved readability

1.1.1
- More robust Error reports (retries)

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