
Hello folks
Thanks a lot for your kind and constructive feedback, and also submitting all those error reports.
They have been put to good use.
1.0.1-1.0.7 were released silently over the last couple of days, 1.1.0 was released just now.
- Hovering the map button now shows a quick-login menu for switching between owned headquarters
- Hovering the construction button now shows a quick-navigation menu for jumping directly to a floor
- Clicking on an executive's portrait in inventory now switches to that executive. The small arrow button that previously had this function was removed.
- Add hovered hint about scheduled calendar events (=calls)
- Fix a crash caused by effect functions returning invalid float values (OverflowError: cannot convert float infinity to integer)
- Fix a crash in the event list when an active project has no floor assigned (TypeError: argument of type 'NoneType' is not iterable in R())
- Active projects that somehow lost their floor are now paused with an error log instead of crashing the per-tick project loop
- Track finished playthroughs with ideocluster scores & endings
- Fix a crash in the savegames screen for old savegames missing the '_game_runtime' or '_save_name' fields
- Fix the runtime display in the savegames screen breaking for playthroughs over 24 hours
- Fix a crash when the holonoptic screen is open and an ideocluster amplifier effect reaches an invalid value
- Fix a crash that could occur while changing an executive's location or pausing a project
- Fix a crash when loading old savegames missing the '_ctime' field in save slot data
- Fix a crash when assigning resources to a project with no floor assigned
- Old savegames incompatible with this version are now labelled as such and cannot be loaded
- Add more error details for errors raised related to executive effects
- Fix crash that could occur after upgrading a Geist package (executive_graphics_update)
- Fix crash when hovering a project with no floor in the event list
- Fix crash when opening an executive screen after inventory was reorganized
- Fix lock.effect_reset bug that would break executive effects from items and skills
- Properly raise errors in the effect loop
- hotfix to fix still occurring crash when moving the glasses during the tutorial
- Fix crash by preventing showing floor/project screen from projects in event list on marketscape in fast mode
- Send automatic error reports
- Force raise on executive effect errors
- Fix crash when moving an item in executive closed inventory preview
- Allow users to report errors on error screen
- Make executive effects more resilient
- Fix a bug where the Extra instructors project would have no effect
- Allow demo savegames to transition into regular game
- Add UI option to blur conference call backgrounds
- Fix missing voice line for Haruko's third dialogue