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Counter-Strike 2NewsCounter-Strike 2 Update
Game update

Counter-Strike 2 Update

Counter-Strike 2 · published 14 May 2026, 22:23 UTC

All newsPlayers around this dateRead on Steam

[ MAPS ]

Cache

  • Fixed various holes in map

  • Fixed surfacetypes for various materials.

  • Added grating to some windows to make them block bullets.

  • Tweaks to player and grenade clipping.

[ MISC ]

  • Fixed a case where it was possible to cancel a grenade throw after the throw was started near the end of the pin pull animation.

  • Miscellaneous stability improvements.

[ TOOLS ]

  • Fixed bug that prevented the asset in use from being selected when model browser was opened.

  • Fixed bug with layered materials with same surface property on all layers. 

[ MUSIC KITS ]

  • Added roundmvpanthem_02 for all NIGHTMODE II music kits which plays at 1:5 ratio.

More from Counter-Strike 2

Other announcements

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Game update9 Sep 2026Counter-Strike 2 Update[ MAPS ] Cache · Fixed various gaps in map. · Fixed a wallbang spot on B site. · Added a missing competitive CT spawn point. · Added additional T spawn points. [ MAP SCRIPTING ] · Reworked CSPlayerCamera: · Renamed it to CustomPlayerCamera. · Added GetPlayer, GetMode, SetMode, and SetFollowConfig. · Deprecated IsEnabled, SetEnabled, and SetIsControllingAngles. · Added an 'observable' property t…Game update24 Aug 2026Counter-Strike 2 Update[ MAP SCRIPTING ] · Added custom_hud_layout entity: · custom_hud_layouts are the entry point for scripted maps to provide custom UI. · Panel, Label, Image, and Button panel types are supported. · Styling with css is supported. · Events and client side scripting are not supported. · Maintains state during tools mode reloads. · Added cs_player_camera entity: · Gives control of a player's view wit…Game update19 Aug 2026Counter-Strike 2 Update[ MAPS ] Boulder · Updated to the latest version from the Community Workshop ( Update Notes ) Poseidon · Updated to the latest version from the Community Workshop ( Update Notes ) [ GAMEPLAY ] · Fixed a case where player speed was too high when moving against walls.