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Vampire Crawlers: The Turbo Wildcard from Vampire SurvivorsNews1 million Crawlers in 1 week
Community

1 million Crawlers in 1 week

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors · published 29 Apr 2026, 18:06 UTC

All newsPlayers around this dateRead on Steam

Hello,

First of all, thank you to everyone who has been playing Vampire Crawlers since launch.

The game released on April 21 on Steam, Nintendo Switch, Xbox, and PlayStation, with 1 million users in its first week. That is obviously a ridiculous number, and as our first Vampire Survivors spin-off, it means a lot to us.

Vampire Survivors began as a very small, very strange project, and over time it grew into something much bigger than we ever expected. Vampire Crawlers is the first time we’ve tried to take those same core ideas and push them into a completely different genre. So thank you for trusting us enough to come along for that, and for the overwhelming response.

🟢We've just released Hotfix 1.4.1 with the following fixes:

  • Fix a crash caused by a Gatti Amari scuffle happening as an encounter ends

  • Fix a save slot error that could occur if a brand new player exited before the tutorial finished loading

  • Improve detection for corrupt save data, or save data brought back from a later version to an earlier one

  • Add limit to frame rate based on monitor refresh rate to to fix too many resources being used (should reduce number of crashes)

  • Fix a crash caused by the Echo gem

  • Demo saves still in the tutorial are now deleted when upgrading to the full game (prevents broken save states)

  • Improve saving integrity to avoid corruption in the case of power cuts or unexpected app closure

  • Fix an issue where two save slots could be loaded at the same time, which should help prevent achievement progress from being wiped

🟡 We are also actively working on adding Endless Mode, that will arrive in a few weeks together with QOL updates:

  • Easier to quit

  • Easier to access Deck View

  • Hand sorting

  • More languages

Our focus for patches is, as usual, to add more fun content. There's more 👇

Content Roadmap

We also have a roadmap for upcoming content. Now that players have had time to get their hands on it, we’re in a much better position to decide what should come first.

So, in summary:

  • Thank you for playing

  • Thank you for the reviews

  • Thank you for the bug reports

  • Hotfixes incoming

  • We have a roadmap 

Thank you to everyone at Nosebleed Interactive and poncle for bringing Vampire Crawlers to life, and thank you again to everyone who has played it so far. 

See you in the next news post.

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Community28 Aug 2026Death Parade: Dev UpdateHello my fellow Vampire Survivors Crawlers, I’m Marthello, your new, very serious community manager. It’s nice to meet you all, but enough with the pleasantries. My first task is to deliver a very serious update: Death Parade is taking longer than expected. We’re sorry. Development is moving along, but rather than stay quiet until it’s finished, we thought we’d show you some of what’s on the wa…In-game event23 Jun 2026QOL improvements updateHello everyone! We've finally got out our first QOL improvements patch and a detailed content roadmap for 2026. It took longer than expected because we got stuck for days trying to exit the game 🤷 Jokes aside, thank you again from everyone at poncle and Nosebleed for playing Vampire Crawlers and being patient for our updates and roadmap! Version 1.5 Contents 🔵 You can now quit the game · Sett…Game update23 Jun 2026Hotfix 1.4.1Hotfix 1.4.1 has been released some time ago, here's the change notes (Steam PC #4813, Steam Mac #4816) · Fix for a crash caused by Gatti Amari scuffle occuring as an encounter ends · Fix for a save slot error caused by brand new players immediately exiting game before tutorial loads · Better detection for corrupt data, or save data being carried from a later version back to an earlier version…