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8-bitBotNewsDemo version update
In-game event

Demo version update

8-bitBot · published 21 Sep 2026, 22:27 UTC

All newsPlayers around this dateRead on Steam

First: Thanks for playing the demo! It means a lot to me to see people playing my game!

That said, I got a bit of feedback and while I have not managed to get it all in, I tried improving a few things - also using the telemetry data that some players thankfully shared with me. More about that at the end of the post.

Tooltips

The game has tooltips now for several elements in the game:

When hovering the odd numbers on top, it is also now much more informative what it all means:

Hopefully that will help players to get started.

Chapter transition

I noticed in the telemetry that most players stopped playing at the end of chapter 1. However, there are a few levels in chapter 2 that can be played in the Demo as well! So here is now a chapter finished celebration that leads the player to the next chapter:

Benchmarking

Most players (who have shared statistics) have a fairly good performance of well over 50fps. But some player PCs are struggling and got me looking into potential optimizations and also benchmarking. When the game performs badly, it will ask now if it should do a benchmark that can be sent to my telemetry server. Here is how the test is looking like

Sheep!

Spoilered above, but that is another thing I started working out last week: Adding sheep to the game. I want to use them in puzzles for solving tasks; bringing or herding sheep to different places or shearing them. I think these would make a fine addition to the game in terms of cuteness:

Statistics

As mentioned above, I have now a few statistics. Around 40 players shared their stats (Thank you :)) and it shows that the first chapter is taking players around between 40 and 80 minutes to solve. This is quite a bit more than I expected and I guess I have to keep the puzzles more simple for a longer time. This remains the greatest challenge for me so far: Estimating how difficult a level is for a player.

So much for now...

So that sums up this quite active week - thank you everyone who played my game, I am really happy to see people enjoying something I have built. I will keep updating the demo with improvements, but I will also continue building the content and levels for the release version. And maybe there will be one or two extras added to the demo, so stay around :)

More from 8-bitBot

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Steam news14 Sep 20268-bitBot Demo is now availableI just pushed the Release button on the Demo version and you can download and play it here now . The demo features the first chapter and unlocks already the level editor with a few decorations and tile types - if you manage to solve all the logic puzzles first! Let me know what you think of the game and join the Discord server if you want to share solutions, feedback, or just talk about the game.Community8 Sep 2026New instructions droppedFirst, this is what is possible now in my latest development build: What you can see in the video is a maze and how the blue bot is navigating the maze executing the program on the right which consists of 18 instructions, forming the program that executes the left-hand-rule, that can be used to navigate flat mazes. This was possible before these new instructions, but it was complicated and extr…