Hi, I'm Titan, the developer of Sugarstar Academy.
I've been working on the game for 13 months now. It started with a simple idea: combining cards with a board.
In Sugarstar Academy, the character cards you play become units on a 5x5 battlefield. You choose which card to play and where to put it, taking attack range and the other units on the board into account.
Enemy arrival positions are marked in advance. You can occupy one of those spaces before an enemy arrives, forcing it to enter somewhere else. That gives you another way to shape the fight before combat begins.

More elements came together as development went on. The game now has hero skills, deckbuilding, and a magical academy setting, but putting cards on a board is still at the heart of it.

With the Steam page now live, I wanted to share a little about where the game began. It's still in development, and you can find gameplay footage and screenshots on the store page.
If this looks like your kind of card game, you can wishlist Sugarstar Academy here: